Chapter 11 Flashcards

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1
Q

concrete operational thought

A

Stages of cognitive development in which children are able to think about two or more dimensions of a problem(decentered thought), dynamic transformations, and reversible operations.

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2
Q

stores model (of memory)

A

A model of human memory that views information as moving through a series of storage locations, from the sensory stores to short-term store to long-term store.

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3
Q

chunking

A

The process of recording individual elements in memory into larger groups of information.

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4
Q

network models (of memory)

A

Models of human memory that views memory as an interconnected network of concept nodes connected by links of varying strength.

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5
Q

working memory

A

The information currently active in your memory system and currently available for use in a menial task.

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6
Q

long term memory

A

Memory of knowledge or events that is permanent.

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7
Q

encoding

A

The process of forming a mental representation of information.

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8
Q

accessing

A

The process of finding information in memory at the desired time.

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9
Q

retrieval

A

In the stores model, retrieval is the process of bringing information from the ling-term store to the short-term store. In network models, retrieval is the process of activating information so that it becomes a part of the working memory and thus available for use.

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10
Q

scripts

A

Mental representations of the way things typically occur in certain settings or for certain events.

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11
Q

reconstructive memory

A

A characteristic of human memory. We store parts of events and knowledge; during recall we retrieve the stored pieces and draw inferences about the rest.

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12
Q

autobiographical memories

A

Memories of events of great personal importance. They are episodic memories and are often vivid and detailed.

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13
Q

knowledge base

A

The amount of information a person knows about a particular topic.

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14
Q

strategies

A

Conscious, intentional, and controllable plans used to improve performance.

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15
Q

computational models

A

Models of cognition that are programmed on computers: output of the programs is compared to human performance.

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16
Q

production systems

A

Sets of computerized if-then statements that state the specific actions that will be taken under certain conditions.

17
Q

connectionist models

A

“Neutrally inspired” or neutral network models of cognition that view knowledge as based on patterns of activation among interconnected sets of individual units rather than stored as entire concepts.

18
Q

fuzzy trance theory

A

The view that memory representations vary on a continuum from exact and literal to imprecise and general memory traces based on the gist of the information or event.

19
Q

metalinguistic awareness

A

A person’s explicit knowledge about language itself and about his or her own use of it.

20
Q

personal narratives

A

Stories about personal experiences that used language to inform others about the self and that provide increased self-understanding.

21
Q

subtilizing

A

A perceptual process in which people quickly and easily determine how many objects are in a small set without actually counting them.

22
Q

counting strategies

A

Approaches to solving math problems that involve counting of the quantities.

23
Q

strategy choice model

A

The idea that children solve math problems by choosing the fastest approach that they can execute accurately.

24
Q

phonemic awareness

A

The understanding that words are made up for smaller units of sound; also, association of printed letters with the sounds that go with them.

25
Q

inventive spellings

A

Incorrect spellings that children create by sounding out words and writing the associated letters.

26
Q

knowledge telling

A

Adding or “dumping” in ideas as they come to mind; a failure to selectively organize ideas in writing.