Assassin's Creed: Valhalla Media Technology & Consumption Flashcards
1
Q
What is the intended effect of a simultaneous release across platforms in relation to the Assassin’s Creed franchise?
A
- The simultaneous release across as broad a range of devices as possible of the majority of the video games in the Assassin’s Creed franchise, might be considered as an attempt to draw video gamers from different platforms.
- Console and PC video game
audiences are often targeted to purchase additional hardware (i.e.:- A console ‘upgrade’) and / or adopt new gaming habits.
2
Q
A
- The Assassin’s Creed games have been used in package deals / special editions to sell the latest next generation console in the past (and currently as with Assassin’s Creed: Valhalla being repackaged with the PS5 and Xbox Series X respectively).
3
Q
A
- Different versions of a game are often released, offering differing amounts of DLC (Downloadable Content) for the game itself - thus giving the gamer an opportunity for early customisation of their character / setting through access to exclusive content.
4
Q
What does the DLC content for the AC franchise include?
A
- This can include: Season Passes, Bonus Missions, Additional Costumes / Weapons, Free Seasonal Content, etc.
- These ‘buy-in’ editions are often
criticised by gamers and parents alike, for their exploitation of the gamer - a cynical ‘cash grab’ by the games company to ‘fleece’ its customers
5
Q
A
- The Assassin’s Creed brand has expanded beyond video games to become a cultural phenomenon since its inception in 2007, spanning media crossovers and building it’s own line of merchandise. Novels, comics, action figures, statues, branded clothing ranges, game soundtracks, a feature film starring Michael Fassbender
(2016) and an upcoming Netflix show (scheduled for release in the next few years).