Assassin's Creed III: Liberation - C1 Flashcards

1
Q

When was the game released?

A

30th October 2012

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2
Q

Who was the game produced by?

A

It was developed by Ubisoft a French video game company

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3
Q

On what console was the game released on?

A

The game was originally exclusive to the PS Vita but in 2014 it released in a modified HD version across a large range of consoles and platforms (including PS3, Xbox 360 and Microsoft Windows).

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4
Q

What three major territories are video games significant in?

A

The USA, Europe, and Japan.

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5
Q

What was the game released alongside?

A

released alongside Assassin’s Creed III on the PlayStation 3.

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6
Q

Who produced the PS Vita?

A

Sony

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7
Q

What was the PS Vita modelled after?

A

The PS Vita was attempting to tap into the increasing success of mobile gaming and was designed with many features of phones (touchscreen, Wi-Fi, 3G and Bluetooth capability).

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8
Q

Where could the game be purchased?

A

The game could be purchased over the internet on Steam, the Playstation Network or Xbox Live Arcade.

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9
Q

Who regulates video games in the UK?

A

VSC (Video standards council) regulates video games using the PEGI standards (pan European game information)

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10
Q

who USED TO regulate video games in the UK?

A

The BBFC regulated video games until July 2012

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11
Q

What certificate was AC3:L given?

A

18

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12
Q

How does Sony create synergy?

A

If players had the game on both PS3 and PS Vita they could unlock additional game content.

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13
Q

How does the WiFi function of the PS Vita enhance game play?

A

The Wi-Fi functionality of the PS Vita allows users to download additional content (DLC) such as weapons, characters and “skins” or outfits. It also affords users the chance to engage in multiplayer versions of the game.

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14
Q

How can Livingstone + Lunt’s theory on Regulation be applied to the game?

A
  • The PS Vita with access to internet opens up new opportunities and arguably new risks that complicate regulation.
  • The 18 certificate arguably cuts out a large section of their target audience
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15
Q

How can Hesmondhalgh’s cultural industry theory be applied to the game?

A
  • Ubisoft have minimize risk and maximized profit by making a game that already has an established fan base
  • Risk however through a new console being released however PlayStation is an established brand
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16
Q

How does the game subvert traditional representations?

A
  • Video games hardly represent females but AC3L does and the protagonist subverts stereotypes
  • Paul Gilroy may argue that the game breaks post colonial ideologies by the narrative being about a black woman fighting against slavery
17
Q

Who are the target audience?

A
  • casual or mobile gamer - on the go console
  • female protagonist may target female audience
  • aimed at technologically savvy - digital naïve
  • black protagonists - may target a minority audience
  • traditional primary audience of 18-35 year old white men
  • psychographic of history
18
Q

How can Bandura’s theory be applied to AC3L?

A

The game received an 18 rating from PEGI due to violent content and the audience may imitate content (Bobo Doll Experiment ) due to being an active consumer

19
Q

What is the protagonist’s name?

A

Aveline de Grandpré

20
Q

What is the protagonist’s nationality?

A

African-French

21
Q

When and where is the game set?

A

18th century New Orleans

1765 - 1777

22
Q

What are some of the ways Assassin’s Creed III Liberation was marketed?

A
  • The story trailer ( violent shows game play)
  • hashtag AC3 on twitter
  • Play station Vita commercial (set on train)
  • 2014 trailer (violent titles showing updates eg HD)
  • weapons trailer
23
Q

What ‘skins’ can be used?

A
  • A lady
  • A slave
  • An assassin