Arousal Flashcards

1
Q

Arousal

A

Energises state, a readiness to perform

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2
Q

Drive theory

A

Initial motivation caused increased drive, effort, success and repetition of same response

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3
Q

How does drive theory increase?

A

In a linear fashion

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4
Q

Formula for performance

A

P = f (d x h)

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5
Q

High Arousal =

A

Pick up less info and focus on the dominant response

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6
Q

Inverted u theory

A

Increased arousal improves performance but only to a moderate level, after which more arousal causes performance to suffer

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7
Q

Arousal In Personality

A

At low arousal = introverts perform best as already have high adrenaline
At high arousal = extroverts can tolerate extra adrenaline

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8
Q

Arousal in experience

A

At low arousal = novice performs better because they need to concentrate on lots of info.
At high arousal = experts are used to pressure and can operate on limited info.

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9
Q

Arousal on type/nature of task

A

At low arousal = fine and complex skills are performed better as require control and decision making.
At high arousal = gross and simple skills are performed best because they need less control and decision making

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10
Q

Catastrophe theory

A

Increased arousal improves performance to a point but an intense combination of somatic and cognitive anxieties causes a dramatic deterioration in performance.

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11
Q

Impacts of low arousal

A

Lack of focus and attention
Attentional narrowing
Failed to reach zone of optimal functioning

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12
Q

Impacts of over arousal

A

Violence
Break rules
Lack of concentration
Failed to reach zone of optimal zone functioning

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13
Q

Social loafing=

A

individuals loss of motivation in team player due to lack of performance

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14
Q

Ringelman effect

A

When a teams performance decreases with group size

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15
Q

Zone of optimal functioning

A

Area of controlled arousal and high level performance

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16
Q

When does peak flow performance occur

A

When timing, action and motion appear to be perfect