ACTIVITY-BASED TEACHING STRATEGIES Flashcards

1
Q

ACTIVITY-BASED
TEACHING STRATEGIES:

A

Cooperative Learning

Simulation and Games

Case Studies

Problem-Based Learning

Self-Learning Modules

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2
Q

ACTIVITY-BASED TEACHING STRATEGIES Implies ____ on the part of the learner.

A

active learning

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3
Q

these strategies require the learner to do more than listen and study.

A

ACTIVITY-BASED TEACHING STRATEGIES

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4
Q

There is greater deal of research pointing to greater knowledge retention and a high level of performance. :True or false

A

TRUE

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5
Q

Is based on the premise that learners work together and are responsible for not only their own learning but for the learning of other group members

A

COOPERATIVE LEARNING

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6
Q

It involves structuring small
groups of learners who work
together toward achieving shared learning goals.

A

COOPERATIVE LEARNING

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7
Q

types of cooperative learning groups

A

FORMAL
GROUPS

INFORMAL
GROUPS

BASE GROUP

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8
Q

the purpose of cooperative learning groups in this type of group is to complete a
specific learning task
consisting of concepts or
skills

A

FORMAL
GROUPS

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9
Q

the purpose of cooperative learning groups in this type of group is to enhance
understanding of a specific unit of information;
to make connections to
prior learning

A

INFORMAL
GROUPS

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10
Q

the purpose of cooperative learning groups in this type of group is to provide
encouragement and to monitor progress throughout the learning experience

A

BASE GROUP

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11
Q

the length of existence in formal groups take:

A

One class to
many week

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12
Q

the length of existence in informal groups take:

A

No more than
one class and
perhaps for only
a few minutes
during a class

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13
Q

the length of existence in base groups take:

A

long
term.

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14
Q

Advantages of Cooperative Learning:

A

to function as part
of a team.

enhance social skills.

Critical thinking is
promoted.

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15
Q

Disadvantages of Cooperative Learning:

A

slow learners may lag
behind.

Learning gap may exist

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16
Q

Why is cooperative learning so effective?

A

It helps in synthesizing ideas.

17
Q

Are controlled representation of reality.

Are exercises that learners engage in
to learn about the real world without
the risks of the real world.

Can be a lot of fun

A

SIMULATION

18
Q

Purposes of Simulation

A

develop human interactions abilities

practice decisionmaking and problem-solving skills

learn psychomotor skills

apply principles and
theories learners

19
Q

Uses of Simulation

A

achieve many learning objectives

venue for attitude change.

teaching of
psychomotor skills

20
Q

4 Types of Simulation

A

Simulation Exercise

Simulation Game

Role Play

Case Study

21
Q

this type of simulation helps Learners learn how to make decisions or solve problem or apply theory.

A

Simulation Exercise

22
Q

a game that represents real-life situations in
which learners compete according to a set of
rules

A

Simulation Game

23
Q

Simulation Games
focus on either:

A

content or process
learning.

24
Q

an analysis of an incident or situation

A

Case Study

25
Q

Case Study
➢ steps:

A

▪Develop objectives
▪Select a situations
▪Develop the characters
▪Develop the discussion questions
▪Lead the group discussion

26
Q

An approach to learning that involves confronting students with real-life
problems that provide a stimulus

A

PROBLEM-BASED LEARNING (PBL)

27
Q

Is based on premise that students, working together in small groups, will analyze a case, identify their own need for information, and then solve problems

A

PROBLEM-BASED LEARNING (PBL)

28
Q

difference between PBL and case method

A

PBL is conducted in small groups ; have little background
knowledge of the subject matter ; brief

case studies used by individuals or groups. ; have most of the background
knowledge ; long

29
Q

SELF-LEARNING MODULES is also called

A

Self-directed learning modules

✓Self-paced learning modules

Self learning packets

30
Q

Components of Self-Learning Modules

A
  1. Introduction and instruction
  2. Behavioral Objectives
  3. Pretest
  4. Learning Activities
  5. Self-Evaluation
  6. Post Test
31
Q

Advantages of Self-Learning Modules

A

learn independently and at
one’s own pace

Promote active learning

32
Q

Advantages of Self-Learning Modules For Educators:

A

freed from having to repeat
the same materials

possible for a curriculum
to be standardized

33
Q

Advantages of Self-Learning Modules
For the Staff:

A

reduce travel time

reduce the cost of in-service
education

34
Q

Disadvantages of Self-Learning Modules

A

miss the
interactions

learners may be less
than honest

take many hours to design and test