2.6 Selecting Appropriate Tools and Materials Flashcards

1
Q

scale model

A

proportionally accurate model (eg architecture)

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2
Q

aesthetic/visual model

A
  • shows overall shape and size of product
  • no working parts
  • test visual impact & get feedback
  • eg motorbike concept model
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3
Q

mock-ups/proof of concept

A
  • shows key functionality & technical aspects
  • does not look like final product
  • eg checking keyboard ergonomics
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4
Q

prototype

A
  • model of actual product
  • both how it will look & how it functions
  • uses production grade materials
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5
Q

instrumented model

A
  • has the ability to take measurements of functions
  • eg fluid flow in a wind tunnel
  • provide feedback & analysis
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6
Q

how does level of skill change at different levels of production?

A

one off > highly skilled (handcrafting skills)

mass > less skilled (operate machinery)

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7
Q

limitations of mass production methods making them unsuitable for one-off production

A
  • set up cost of machinery (eg robotic arm)

- mass production methods not very flexible- tools, files etc would need to be adjusted for each project

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