2.6 Selecting Appropriate Tools and Materials Flashcards
1
Q
scale model
A
proportionally accurate model (eg architecture)
2
Q
aesthetic/visual model
A
- shows overall shape and size of product
- no working parts
- test visual impact & get feedback
- eg motorbike concept model
3
Q
mock-ups/proof of concept
A
- shows key functionality & technical aspects
- does not look like final product
- eg checking keyboard ergonomics
4
Q
prototype
A
- model of actual product
- both how it will look & how it functions
- uses production grade materials
5
Q
instrumented model
A
- has the ability to take measurements of functions
- eg fluid flow in a wind tunnel
- provide feedback & analysis
6
Q
how does level of skill change at different levels of production?
A
one off > highly skilled (handcrafting skills)
mass > less skilled (operate machinery)
7
Q
limitations of mass production methods making them unsuitable for one-off production
A
- set up cost of machinery (eg robotic arm)
- mass production methods not very flexible- tools, files etc would need to be adjusted for each project