week 9 Flashcards
What is functional independence?
the ability to perform daily task independently
The goal of cognitive intervention research is to determine ways of maintaining.
functional independence
Intervention method: cognitively challenging activities leads to better
cognitive outcomes
Cognitive engagement is effective as an intervention. Researchers break down the activities into components so they can be implemented in the future. What are the 3 components?
mental, physical and social aspects
cognitive engagement interventiosn involve real-world skill learning such as
learning photogrphy
It has been proposed that learning in older adults from both cognitive training and engagement interventions leads to the ability to compensate for
any neural or functional decline
new life-span framework for intervention: offers a theory-driven approach
to maximizing the impact of cognitive interventions
Returning to lecture: two types of intervention studies?
cognitive engagement interventions
cognitive training interventions
Cognitive engagements involves
real-world task engagement
Cognitive training interventions involve
targetting specific cognitive abilities such as working memory, processing speed and inhibition
What are the two ways of maximizing intervention outcomes:
optimizing the scientific approach
optimizing individualized approach
Scientific approach: Wu and colleagues (2017) list 6 factors that help maximizing the impact of learning new real-world skills in older adults
open-minded inout driven learning, individual scaffolding, growth mindset, forgiving environment, serious commitment to learning, learning multiple skills simultaneously
open-minded input-driven learning refers to
learning completely novel driven info
individual scaffolding refers to
receiving tailored help from knowledge people
growth mindset involves
believe that abilities are fostered rather than innate
Forgiving environments involves
learning from a stereotype absent place and being able to make mistakes
serious commitment to learning entail
learning for survival
Learning multiple skills simultaneously:
learning 2-3 real-world skills simultaneously
individual differences that could impact the effect of training:
motivation, education, income, ethnicity
Successful aging represents a goal state that includes 3 components which are:
Low probabilty of disease and disease related disability
Higher cognitive and physical functional capacity
Active engagement with life
Baltes and Baltes: successful using is about coping processes that enable older adults to maximize their available resources through: 3 things
Selection (choosing which activities to do)
Optimization (maximizing available resources)
Compensations ( outsourcing or finding another way to perform an activity)
What are 4 age well challenge areas?
Supprotive homes and communities
Health care and health service delivery
Autonomy and independence
Cognitive health and dementia
Soc models(aging well) and technology
Select appropriate activities- purposeful adapated exercises through an app
Optimize remaining activities- support physical activity to build uplower body strength
Compensatory role- lift the person out of a chair in case of mobility loss
Virtual reality at home intervention for persons living with dementia: The idea was to
Idea was to introduce vr intervention for people with mild dementia and get them to talk more
what were the 3 conditions?
picture book, tablet or VR
in the tablet and VR conditions: what occurred
20 videos per category, participants were recorded using the device and their interactions with their caretaker
Explain the timeframe of the study: week 0: preintervention.
Screening occurred and equipment was dropped off
weeks 1-4 intervention:
Sessions with researchers 20 minute video and interview 1 hour per week
Session on own: 20 mins every other day 1 hour per week
week 5: study complete
Final feedback interview 1 hour
Third at-home visit where they pick up the stuff
communication, preference, and theme outcomes for the study
VR extended their communication, VR and tablet were both well-liked, and entertainment and travel was most liked