Week 10 Flashcards

1
Q

perceptual failures

A

cases in which our perceptual experience of a stimulus differs form the actual characteristics of that stimulus

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2
Q

three approaches to perception

A

computational model
constructivist approach
ecological approach

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3
Q

computational model

A

focuses on how computations by the nervous system translate raw sensory stimulation into an experience of reality
Owes much to the other two theories that came earlier

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4
Q

constructivist approach

A

taken by those who argue that the perceptual system uses fragments of sensory information to construct an image of reality
same stimulus creates different perceptions in different people
Our perception is strongly influenced by what we have learned from our experiences and by the expectations and inferences that those experiences create

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5
Q

ecological approach

A

an approach to perception maintaining that humans and other species are so well adapted to their natural environment that many aspects of the world are perceived without requiring higher-level analysis and inferences
Gibson
Primary goal of perception is to support actions by ‘tuning in’ to the part of the environment that is most important for performing those actions
Less interested in our inferences

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6
Q

perceptual organisation

A

task of determining what edges and other stimuli go together to form an object
creates subjective contours

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7
Q

figure ground discrimination

A

ability to organise a visual scene so that it contains meaningful figures set against a less relevant ground

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8
Q

reversibility figures

A

you can repeatedly reverse your perceptual organisation of what is figure and what is ground

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9
Q

Gestalt grouping principles

A
proximity 
similarity 
continuity 
closure 
closure 
texture 
simplicity 
common fate
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10
Q

common fate

A

when objects are moving in the same direction at the same speed, we tend to perceive them as being together

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11
Q

Palmer’s three additional grouping principles

A

synchrony
common region
connectedness

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12
Q

visual dominance

A

if conflicting impressions, believe our eyes rather than ears

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13
Q

depth perception

A

the ability to perceive distance

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14
Q

depth perception elements

A
interposition or occlusion 
relative size 
height in visual field 
linear perspective 
reduced clarity 
light and shadow 
gradient of texture
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15
Q

interposition or occlusion

A

closer objects block the view of things farther away

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16
Q

relative size

A

if two objects are assumed to be about the same size, the object producing a larger image on the retina is perceived to be closer than the one producing a smaller image

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17
Q

height in the visual field

A

On the ground, more distant objects are usually higher in the visual field than those nearby

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18
Q

linear perspective

A

objects closer to the point at which two lines appear to converge are perceived as being at a greater distance

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19
Q

reduced clarity

A

increased distance usually produces less clarity and a blue hue

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20
Q

light and shadow

A

perception of 3D

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21
Q

gradient of texture

A

graduated change in the texture, or grain, of the visual field whereby objects with finer, less detailed textures are perceived as more distant

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22
Q

motion parallax

A

Difference in the apparent rate of movement of different objects provides information about the relative distance of those objects
Muscles surrounding the lens either tights, to make the lens more curved for focusing on close objects, or relax to flatten the lens for focusing on distant objects
Information relayed to the brain, providing an ocular accomodation that helps create the perception of an object’s distance

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23
Q

eye convergence

A

rotation of the eyes inwards to project the image of an object on each retina
closer the object, more the eyes must converge

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24
Q

retinal disparity

A

a depth cue based on the difference between two retinal images of the world

25
Q

optical flow

A

changes in retinal images across the entire visual field

26
Q

looming

A

a motion cue involving a rapid expansion in the size of an image so that it fills the retina

27
Q

stroboscopic illusion

A

illusion of motion that is created when we see slightly different images or slightly displaced lights flashed in rapid succession

28
Q

perceptual constancy

A

The perception of objects as constant in shape, size, colour and other properties despite changes in their retinal image

29
Q

bottom up processing

A

Stimulus is first analysed into basic features before processing in brain
feature detectors

30
Q

top down processing

A

People use their knowledge in making inferences to recognise objects, words or melodies, especially when sensory information is vague or ambiguous
In hearing, allows to compensate for ambiguous stimuli
Also involved in pareidolia: perception of a specific image in an ambiguous stimulus array

31
Q

object superiority

A

detecting a feature faster when embedded in a pattern resembling a 3D object than when it appeared within a random pattern of lines

32
Q

word superiority effect

A

when strings of letters are briefly flashed on a screen, people’s ability to detect target letters is better if the string forms a word than if it is a non word

33
Q

PDP

A

theoretical model of object recognition in which various elements of the objects are thought to be simultaneously analysed by several widely distributed but connected neural units in the brain

34
Q

3 characteristics of attention

A

Improves mental processing
Takes effort
Attentional resources are limited

35
Q

overt orientation

A

shifting attention that involves pointing sensory systems at a particular stimulus

36
Q

covert orientation

A

not pointing systems at stimulus so obviously; I.e. not moving head around to hear a conversation

37
Q

inattentional blindness

A

ignoring stimuli occurring in other parts to what you’re focusing on

38
Q

motion parallax

A

motion produced cue that describes the tendency when moving forwards rapidly to perceive differential speed sin the objects passing by

39
Q

deletion

A

gradual occlusion of a moving object as it passes behind another object.

40
Q

accretion

A

gradual reappearance of a moving object as it emerges from behind another object.

41
Q

binocular depth cues

A

disparity or difference between the retinal images

42
Q

zipper effect

A

ability of our mind to seamlessly merge two images together

43
Q

pure tones

A

high pitched flute notes and tuning forks; created by a single sine wave; can be of any specific amplitude or frequency

44
Q

loudness

A

Loudness measured by dB

45
Q

frequency

A

number of cycles within a given time period
Frequency measure in Hz, where 1Hz is one cycle per second
High frequency sound waves are high pitched
Low frequency waves are low pitched
Audible range of sound frequencies: 20-20,000 Hz; greatest sensitivity to frequencies in the middle

46
Q

timbre

A

all the other perceptual aspects of a sound besides loudness, pitch and duration

47
Q

human ear 3 sections

A

pinna
middle ear
inner ear

48
Q

pinna

A

visible part of the ear that protrudes from our heads, the auditory canal and the tympanic membrane or eardrum

49
Q

middle ear

A

three bones called ossicles which are names the malleus (hammer), incus (anvil) and staples (stirrup)

50
Q

inner ear

A

semi circular canals which are involved in balance and movement (the vestibular sense) and the cochlea. Cochlea is a fluid filled, snail-shaped structure that contains the sensory receptor cells of the auditory system

51
Q

auditory scene analysis

A

process by which sound sources in the auditory scene are separated into belonging to individual perceptions/streams

52
Q

common heurestics of auditory scene analysis

A

Onset time: sounds that start at different times are likely to come from different sources.
Location: a single sound source tends to come from one location and to move continuously
Similarity of timbre and pitch: similar sounds are grouped together
Proximity in time: sounds that occur in rapid succession usually come form the same source
Auditory continuity: sounds that stay constant or change smoothly are usually from the same source

53
Q

hit

A
stimulus present (signal and noise) 
response present
54
Q

false alarm

A
stimulus absent (noise only) 
response present
55
Q

miss

A
stimulus present (signal and noise) 
response absent
56
Q

correct rejection

A
stimulus absent (noise only) 
response absent
57
Q

parallel processing

A

our ability to search for targets rapidly and automatically

58
Q

binaural cues

A

interaural level differences

interaural timing differences