Weapons Employment Flashcards

1
Q

METT-TC

A

Mission
Enemy
Terrain
Troops
Time
Civil Considerations

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1
Q

Threat Terminology
“Factor”

A

Threat will be able to effect the survivor/team or rescue vehicle during time CSARTF is in terminal area.

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2
Q

Threat Terminology
“Priority”

A

Factor threat driving the highest risk to the mission.

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3
Q

Threat Terminology
“Sort”

A

Directive term to focus attack

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4
Q

TTP 3-3 24 Feb
Weapons Free

A

Fire only at targets not identified as friendly

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5
Q

TTP 3-3 24 Feb
Weapons Tight

A

Fire only at targets positively identified as hostile

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6
Q

TTP 3-3 24 Feb
Weapons Hold

A

Fire only in self-defense or in response to a formal order

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7
Q

TTP 3-3 24 Feb
Weapons Selection
GAU - 2

A

Primary targets are expected to be unarmored vehicle or troops

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8
Q

TTP 3-3 24 Feb
Weapons Selection
GAU - 21

A

Armor Penetration is required, or necessary to employ effective rounds at greater than 1000 meters

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9
Q

TTP 3-3 24 Feb
Chalk 2 should update Lead with remaining ammo when…

A

…50 percent and 10 percent ammo remains in either weapon

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10
Q

TTP 3-3 24 Feb
SMAs updating pilot with ammo status

A

On the cold side of the weapons pattern

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11
Q

TTP 3-3 24 Feb
Recommended Minimum Formation Engagement Distance
7.62mm

A

100m

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12
Q

TTP 3-3 24 Feb
Recommended Minimum Formation Engagement Distance
0.50 caliber

A

300m

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13
Q

TTP 3-3 24 Feb
WARNING
Associated with round travel 7.62

A

7.62mm can travel more than 2 miles

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14
Q

TTP 3-3 24 Feb
General Vehicle Kill Criteria
K-Kill

A

Catastrophic. Damage to a system is such that economic repair is not feasible and the system is only fit for salvage of parts.

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15
Q

TTP 3-3 24 Feb
General Vehicle Kill Criteria
M-Kill

A

Mobility. Damage to a vehicle so that the driver cannot maintain controlled movement.

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16
Q

TTP 3-3 24 Feb
General Vehicle Kill Criteria
F-Kill

A

Firepower. Damage to the vehicle main armament so that damage cannot be repaired by the crew on the battlefield.

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17
Q

TTP 3-3 24 Feb
General Vehicle Kill Criteria
P-Kill

A

Personnel. The incapacitation of fighting troops in a vehicle.

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18
Q

TTP 3-3 24 Feb
Personnel Damage Criteria
Harassed

A

One aircraft has rounds on target for one pass

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19
Q

TTP 3-3 24 Feb
Personnel Damage Criteria
Neutralized

A

Enemy personnel are incapable of offensive action

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20
Q

TTP 3-3 24 Feb
Personnel Damage Criteria
Destroyed

A

Enemy personnel are incapable of defending themselves

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21
Q

TTP 3-3 24 Feb
Tracer Burnout
7.62mm

A

750m

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22
Q

TTP 3-3 24 Feb
Tracer Burnout
0.50 caliber

A

1500m

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23
Q

TTP 3-3 24 Feb
Ground Track

A

Lead usually sets the ground track, while traile sets the spacing.

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24
Q

TTP 3-3 24 Feb
Template of the “K”
45-degree legs

A

Used for entry, exit, and pattern reversal

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25
Q

TTP 3-3 24 Feb
L-Attack
DME

A

0.5 DME

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26
Q

TTP 3-3 24 Feb
L-Attack
Strong Side Shift

A

A turn towards the wingman, during a simultaneous L-Attack

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27
Q

TTP 3-3 24 Feb
L-Attack
Weak Side Shift

A

A turn away from the wingman during a simultaneous L-Attack

28
Q

TTP 3-3 24 Feb
Bowtie Pattern
Leg Durations

A

15 seconds

29
Q

TTP 3-3 24 Feb
Bowtie Pattern
Turn Rate

A

~15 degrees/sec turn rate

30
Q

TTP 3-3 24 Feb
Bowtie Setup
Degree Turn

A

225 Degrees

31
Q

TTP 3-3 24 Feb
Bowtie Setup
DME

A

0.2-0.3

32
Q

TTP 3-3 24 Feb
Bowtie Setup
WARNING with >0.4 DME Spacing

A

Flightpath conflict will develop.
If spacing is 0.4 or greater transition to a Racetrack with no more than 180-degree turn.
Or make an obvious bid for the tail of the aircraft entering the firing leg before resuming Bowtie.

33
Q

TTP 3-3 24 Feb
Racetrack Setup
DME

A

0.2-0.3

34
Q

TTP 3-3 24 Feb
Racetrack Execution
AGL
Firing Legs

A

100-300’ AGL
10-20 seconds

35
Q

TTP 3-3 24 Feb
CAUTION Associated with random pattern.

A

Random pattern should only be employed as a single-ship pattern due to the extent of maneuvering and the communication it would take to maneuver.

36
Q

TTP 3-3 24 Feb
U-Attack Setup -2
DME
Aspect

A

0.1-0.2 NM
010

37
Q

TTP 3-3 24 Feb
Spooky Definition

A

Most commonly used observation pattern, flown as an orbit.

38
Q

TTP 3-3 24 Feb
U-Attack Execution Target Degree Offset

A

45-degree

39
Q

TTP 3-3 24 Feb
U-Attack Execution
Pop Distance from Target with a GAU-2

A

300m

40
Q

TTP 3-3 24 Feb
U-Attack Execution Pop Distance from Target Gau-21

A

500m

41
Q

JFIRE
Minimum Safe Distances Training
7.62
MSD, Ricochet

A

500m MSD
60 degrees/1700m Ricochet Fan

42
Q

JFIRE
Minimum Safe Distances Training
.50 cal
MSD, Ricochet

A

500m MSD
60 degrees/3000m Ricochet Fan

43
Q

JFIRE
NOTE Associated with Minimum Safe Distances in Training for Helicopters (both 7.62 and .50 cal)

A
44
Q

3-3
L-Attack
KIAS and AGL

A

~120 KIAS
100’ AGL

45
Q

3-3
L-Attack
When to start climb and to what height? (the “pop”)

A

1 NM from target pop
Level off at 300’

46
Q

3-3
Racetrack Airspeed

A

70 KIAS (for hump power)

47
Q

3-3
Bowtie Midpoint from target

A

300m

48
Q

Benefits of doing a bowtie vs a racetrack?

A

Bowtie allows for closing firing leg on both passes whereas the racetrack has a “near” and “far” leg.

49
Q

3-3
Bowtie
AGL
KGS

A

150’ AGL
70 KGS

50
Q

3-3
Weapon Employment Requirement

A

Visual Survivor/Friendlies
Tally Target
WEZ Deconfliction
Position Call “in”

51
Q

3-3
Who is responsible for Weapon Employment Requirements?

A

It’s shared between aircraft and the formation.

52
Q

3-3
WEZ Deconfliction for supporting ground personnel

A

30-degree WEZ of GTL (60 degree wedge)

53
Q

3-3
After the Initial “IN” call the formation may employ on the designated target until _____ is called

A

OFF
or
CEASE FIRE

54
Q

3-3
GAU-21 fire rate

A

1,100 RPM

55
Q

3-3
GAU-21 Rounds available per weapon?

A

600 per side

56
Q

3-3
GAU-2 fire rate

A

3,000 fixed

57
Q

3-3
GAU-2 rounds available per weapon?

A

2,700 per side

58
Q

3-3
How does the altitude and angle to the target affect the fragmentation pattern?

A

High angle means a closer impact pattern
Lower angle (closer to nap of the earth) means a more elongated pattern

59
Q

3-3
What call can be made if SMA can’t employ weapons because of mechanical stop up/down and aircraft altitude?

A

PLATFORM

60
Q

After any engagement weather a threat reaction or planned weapons ingress, what should be done?

A

BDA
Check yourself and buddy for bullets
Check systems for leaks
Check ammo/flare/chaff inventory
Check fuel for mission execution

61
Q

3-3
What call is made when weapon is at rear limit of field of fire?

A

AFT STOP

62
Q

TTP 3-3 24 Feb
WARNING
Associated with round travel .50 cal

A

0.50 caliber can travel more than 4 miles

63
Q

TTP 3-3 24 Feb
WARNING How can you fix a Bowtie if >.4 DME and a flightpath conflict has developed?

A

Transition to a Racetrack with no more than 180-degree turn or make an obvious bid for the tail of the aircraft entering the firing leg before resuming Bowtie.

64
Q

TTP 3-3
NOTE
Run-in onto the firing leg degrees

A

0-70

65
Q

TTP 3-3
Which side should wingman be on ingress?

A

The opposite side of the intended break

66
Q

TTP 3-3
L-Attack At what point do you start the break turn/flex?

A

500m from target

67
Q

TTP 3-3
What will happen to formation spacing is sequential L-Attack is used?

A

It will increase.