TTL2 Flashcards
it focuses on the application, design, production, utilization, and evaluation of Information and Communications Technology (ICT) materials for teaching and learning in basic education
Technology for Teaching and Learning
what is The major requirement in this course?
ICT-integrated and Project-based Learning plan which is aligned to K to 12 curriculum.
these are the two significant issues for teachers and learners who reside in the far-flung areas.
Slow connectivity and zero internet connection
is one of the teaching strategies to adapt the ability of the learning through pace, place and mode of education.
Flexible learning
– students may take augmented lesson or engage in a designed learning activity to meet the required time which adjacent to their learning.
Pace
learning can be learned anywhere provided that the Internet and communication is delivered as part of a work-study program.
Place
refers to the way that content is delivered by technology. (blended learning, fully online courses, or technology-enhanced experiences.)
Mode
involves teachers and students having limited access or no internet connection.
Off-line technology
: printed modules, audiotapes, videotapes, VCDs, storage devise (SD, flash drive, external HDD/SSD) drives, and learning packets. are examples of what?
Educational technologies
having digital accessibility but unstable connection.
Blended technology
it can be employed if a virtual or collaborative way or learning.
Learning Management System (LMS
is controlled by or connected to a network.
On-line technology
any computer software that exists online and serves an educational purpose
Educational Platform
Blackboard canva, schoology, and Brightspace are example of what?
learning platforms
these are the educational platforms that are free and open-source to use
Google Classroom, Moodle, Sakai, LearnDash, and Edmodo
- is developed by Carrington (2020).
- designs to help educators think systematically, coherently, and how they can use mobile apps in their teaching for long term outcomes of education.
- It is all about an outlook about digital-age education that interconnects the features of mobile applications, learning objectives and processes, motivations, and cognitive development.
The Pedagogy Wheel ENG V5.0 Android
what are the 5 gear of the pedagogy wheel:
- The Attributes Gear
- The Motivation Gear
- The Blooms Gear
- The Technology Gear
- The SAMR Model Gear
what type of gear it is…
- The core of learning design that involve ethics, responsibility, and citizenship
The Attributes Gear
what type of gear it is…
This is how you build and teach autonomy, mastery, and purpose to the learners.
The Motivation Gear
what type of gear it is…
This gear helps you craft learning objectives to attain the domains with HOTS or Higher Order Thinking Skills.
The Blooms Gear
what type of gear it is…
This serves as your technological strategies where you may use the appropriate app or a combination of more applications to attain the learning flexibility.
The Technology Gear
what type of gear it is…
This gear guides you on how to substitute, augment, modify, and redefine to its context of learning Technological Pedagogical Content Knowledge (TPCK).
The SAMR Model Gear
- ## stage improve the user’s ability to define terms, identify facts, and recall and locate information
Remembering Criteria
These mobile apps give opportunities for students to explain ideas or concepts.
Understanding Criteria
provides opportunities for students to demonstrate their ability to implement learned procedures and methods. They also highlight the ability to execute ideas in an unfamiliar context of situations.
Applying Criteria
improve the students’ ability to differentiate between the relevant and irrelevant, determine relationships, and recognize the organization of content.
Analyzing Criteria
increase the students’ ability to critic facts and procedures based on the criteria they have set or outside sources. They help students on how to weigh decisions, check the content quality through validity and reliability, as well as the accuracy and effectiveness of claims.
Evaluating Criteria
This app provide opportunities for students to generate new ideas, design plans, and innovate and produce products.
Creating Criteria
it is the core skills applied by learners to everyday tasks such as literacy, numeracy, scientific literacy, ICT literacy, financial literacy, and cultural and civic literacy.
Foundational literacies
is the ability to read, understand and use written language;
Literacy
ability to use numbers and other symbols to understand and express quantitative relationships
Numeracy
is the ability to use scientific knowledge and principles to understand one’s environment and test hypotheses;
Scientific literacy
is the ability to use and create technology-based content, including finding and sharing information, answering questions, interacting with other people and computer programming;
ICT literacy
is the ability to understand and apply conceptual and numerical aspects of finance in practice; and,
Financial literacy
is the ability to understand, appreciate, analyze, and apply knowledge of the humanities
Cultural and civic literacy
are a binary set of skills on how learner approaches complex challenges. These are critical thinking/problem-solving, creativity, communication, and collaboration.
Competencies
what are The 4Cs of 21st-century skills?
- Critical thinking/problem-solving
- Creativity
- Communication
- Collaboration
is ability to identify, analyze and evaluate situations, ideas, and information to formulate responses and solutions;
Critical thinking/problem-solving
is the ability to imagine and devise new, innovative ways of addressing problems, answering questions or expressing meaning through the application, synthesis or repurposing of knowledge;
Creativity
is the ability to listen to, understand, convey and contextualize information through verbal, nonverbal, visual and written means; and,
Communication
is the ability to work in a team towards a common goal, including the ability to prevent and manage conflict
Collaboration
- are another set of social and emotional learning skills in which learners approach their changing environment
- These skills include curiosity, initiative, persistence or grit, adaptability, leadership, and social and cultural awareness
Character Qualities
Ability and desire to ask questions and to demonstrate open-mindedness and inquisitiveness
Curiosity
Ability and desire to proactively undertake a new task or goal
Initiative.
Ability to sustain interest and effort and to persevere to accomplish a task or goal
Persistence/Grit
Ability to change plans, methods, opinions or goals considering new information
Adaptability
Ability to effectively direct, guide and inspire others to accomplish a common goal
Leadership.
Ability to interact with other people in a socially, culturally, and ethically appropriate way
Social and cultural awareness.
Kivunja (2015) viewed 4Cs as?
‘super skills’
The 4Cs also known as? - it placed at the apex of the Rainbow or Framework for 21st Century Learning in order to provide learners the skills and attributes they each need to meet their own goals.
learning and innovation skill
what does IMT means?
Information, Media, and Technology
- are positioned at the left portion to develop thinking skills, content knowledge, and social and emotional competencies.
- As such, learners must learn the intangible elements of life to exist and survive based on the recent competitive phenomenon and necessary requirement to achieve the desired job.
Life and career skills
three “Rs”?
Reading, wRiting, and aRithmetic.
is the norms of appropriate and responsible use of technology
Digital citizenship
as an active member of the digital world. It is also known as cybercitizen, cybernaut, or cybersurfer.
netizen
what does REP means?
Respect, Educate, and Protect.
advocating for equal digital rights and access is where digital citizenship starts
Digital Access
rules and policies aren’t enough; we need to teach everyone about appropriate conduct online
Digital Etiquette
users understand it’s a crime to steal or damage another’s digital work, identity or property
Digital Law
with so many communication options available, users need to learn how to make appropriate decisions
Digital Communication