TPC 100 DigiTourism Flashcards
Takes travelers to a different kind of tourist experience.
It is a digital support provided to travelers before, during and after the travel activity.
Provides a tech-driven way to research and plan as well as experience their holiday travels
Digital Tourism
A.K.A hospitality automation and tourism technology.
Application of information and communications technology (ICT) or information technology (IT) to provide information and support for the hospitality, tourism and travel industry.
Travel Technology
- ecosystem represents the interconnected digital environment where various stakeholders interact to create, deliver, and experience tourism services.
Digital Tourism
- It encompasses digital platforms, technologies, and the flow of information between consumers, service providers, and other entities.
Digital Tourism
2 types of DIGITAL TOURISM ECOSYSTEM
“Ecosystem functions” (ITER)
“Ecosystem health” (PRD)
under Ecosystem functions” (ITER)
- Inspiration
- Transaction
- Experience
- Reflection
under “Ecosystem health” (PRD)
- Productivity
- Resilience
- Diversity
(Digital ecosystem delivers information in a variety of forms such as textual content, picture and video that inform and inspire people.)
INSPIRATION
- This is the initial phase where potential tourists seek ideas and information about destinations or experiences.
INSPIRATION
- Digital platforms like social media, travel blogs, and review sites play a significant role here.
- Example: Instagram influencers showcasing unique travel destinations, inspiring followers to visit.
INSPIRATION
Travel intermediaries and other support travel____\ when travelers make the purchase)
TRANSACTION
- In this phase, tourists book and pay for their chosen travel experiences, accommodations, or services.
TRANSACTION
- E-commerce platforms and booking engines are critical components
- Example: Online travel agencies (OTAs) like Expedia or Booking.com, where customers can book flights, hotels, and activities.
TRANSACTION
(Various entities use technologies to support and enhance the tourism experience during the trip. Ex, INSTAGRAM)
EXPERIENCE
- This stage involves the actual travel_______ , where tourists engage with the services they have booked, often supported by digital tools like mobile apps, navigation, and local information guides.
- Example: A hotel providing a mobile app that allows guests to check-in, unlock their rooms, and order services.
EXPERIENCE
- Post-experience, tourists reflect on and share their experiences, often through digital platforms.)
REFLECTION
- This sharing influences the inspiration phase for others, completing the cycle.
- Example: Travelers writing reviews on TripAdvisor, influencing future travelers’ decisions.
- Example: Posting travel vlogs on YouTube, documenting the entire travel experience for future reference by others.
REFLECTION
(Ability to provide innovations that improve the efficiency of ecosystem functions.)
PRODUCTIVITY
- The ecosystem’s ability to generate economic value and maintain active participation from its entities.
- Example: A tourism platform consistently attracting bookings and generating revenue, indicating high productivity.
PRODUCTIVITY
(ROBUSINESS - Ability to withstand external shocks.
DIVERSITY – Capacity to create new entitles or niches)
RESILIENCE
Ability to withstand external shocks.
ROBUSTNESS
Capacity to create new entitles or niches)
DIVERSITY
- The ecosystem’s ability to adapt and recover from disruptions (e.g., technological changes, crises).
- Example: A hotel chain quickly adopting contactless check-in systems during the COVID-19 pandemic.
- Example: A destination marketing organization (DMO) leveraging virtual tours during travel restrictions.
RESILIENCE
- The variety of services, platforms, and participants within the ecosystem, fostering innovation and comprehensive offerings.
- Example: A tourism destination offering a wide range of activities, from adventure tourism to cultural experiences, supported by various digital platforms.
DIVERSITY
types of DIGITAL TOURISM ECOSYSTEM
“Roles of entities and communities” (CDMN) and “Digital technological environment” (DCCT)
under Roles of entities and communities” (CDMN)
- Catalyzers
- Dictators
- Milkers
- Niche players
under “ Digital technological environment” (DCCT)
- Devices
- Connections
- Content
- Touch points
(Increase the survival chances of entities by supporting the evolution of a living, functioning ecosystem. Ex Aviation.)
CATALYZERS
- Entities or communities that drive innovation and change within the ecosystem.
- Example: Airbnb revolutionizing the accommodation sector by enabling peer-to-peer rentals.
CATALYZERS
(Aim to own or control a large portion of ecosystem. Ex. Google – Information search)
DICTATORS
- Dominant players that set the rules and standards within the ecosystem.
- Example: Google dictating online visibility through its search algorithms, impacting how tourism businesses are found.
DICTATORS