Topic 11 Flashcards

1
Q

What is a token?

A

an object or symbol that is exchanged for goods or services (no phylogenetic value)

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2
Q

What is an example of tokens in practice?

A

Wolfe, using chimps
-trained to lift a bar system to receive tokens or food
-poker chips have a reward value to food
-could discriminate between poker chips that have food reward value and those that had no value

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3
Q

In Wolfe’s experiment where grapes and token equally effective?

A

yes, when work was done for a given time and then rewarded

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4
Q

did tokens elicit more competitive behaviour then food?

A

yes!

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5
Q

How does tokens function as an antecedent stimulus?

A

the more tokens earned, the closer you are to exchanging them for the reinforcer. the accumulated tokens function as an antecedent stimulus that generates increased responding

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6
Q

What is a generalized reinforcer?

A

conditioned reinforcer that is contingent on multiple forms of unconditioned reinforcement
-. They are exchanged for a variety of backup reinforcers, and their value is maintained by the pairings between tokens and these back-up reinforcers.

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7
Q

What makes a good token object?

A

-tokens must be easy to deliver and accumulate
-must not be available outside the token economy

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8
Q

Is response cost a negative or positive punishment?

A

negative

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9
Q

If the behaviour does no occur should we take away tokens?

A

no, the non-occurrence of a behaviour should not be treated as a behaviour and therefore is not a behaviour that can be punished

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10
Q

How should you discontinue the token economy?

A

gradually fading it so desired behaviours are reliant on natural reinforcers

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11
Q

what is preserving the integrity of tokens?

A

-avoiding counterfeit or theft

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12
Q

Should token reinforcement be used to increase multiple or a specific behaviour?

A

specific

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