Submarine Research Flashcards

1
Q

Cognitive Engineering

A

Joining the cognitive sciences with engineering to from a new, applied discipline for the design and construction of systems to support the human user.

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2
Q

Cognitive engineering solution

A

Leveraging empirical findings from the cognitive sciences to the design and application of user-computer interfaces. Cognitive findings would include topic such as how people store, process, and retrieve knowledge. The results will be an interface that is “cognitively-friendly”

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3
Q

Cognitive engineering approach

A

Prototype designed, developed and tested.

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4
Q

Requirements Analysis (Submarine)

A

Domain: Submarine Warfare Goal: Launch Torpedoes 1. Ownship Readiness Task: criteria that must be met concerning your ownship 11. Firing task: Criteria that must be met concerning the situational relationship between ownship and target

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5
Q

Additional Requirements

A
  1. Make accurate decisions 2. Make fast decisions 3. Keep one’s attention focused on critical information 4. User acceptance of the interface
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6
Q

Display data

A

Conceptual hypothesis: Displays that promote cognitive flexibility will enhance user-computer performance. Operational hypothesis: Multiple coding of data will result in better user-computer performance than when data is only in one form.

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7
Q

Data-driven tasks

A

Conceptual hypothesis: By limiting data-driven tasks, user-computer performance will be enhanced. Operational hypothesis: Using status indicators to limit data-driven tasks will result in better user-computer performance that when status indicators are not used to limit-data-driven tasks.

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8
Q

Information

A

Conceptual hypothesis: If information load is minimized in order to allow human processing to comfortably absorb all displayed data, user-computer performance will be enhanced. Operational hypothesis: Displays that include only that information need by the operator at a given time will result in better user-computer performance than displays that include additional information. An interface with judicious redundancy will result in better user-computer performance than an interface with unnecessary redundancy.

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9
Q

Independent variables

A
  1. Interface 2. Problem (two levels) 3. Question type (two levels)
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10
Q

Dependent variables

A
  1. Objective (measurable) 2. Subjective
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11
Q

Interface main effect (reaction time means)

A
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12
Q

Problem main effect (reaction time means)

A
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13
Q

Question main effect (reaction time means)

A
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14
Q

Interface X Question InteractionReaction Time Means

A
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15
Q

Interface Main Effect(Accuracy Means)

A
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16
Q

Question Main Effect(Accuracy Means)

A
17
Q

Interface x Question Interaction(Accuracy Means)

A
18
Q

ANOVA

A

Main effect for interface: Baseline had greater workload than cognitive Alternate had greater workload than cognitive Main effect for problem at P

19
Q

Preference

A

20 out of 24 preferred the cognitively engineered interface 83% of the participants

20
Q

Findings

A

All hypotheses were supported. The cognitively- engineered interface - was more accurate - had a better reaction time - had less workload - was preferred The results were analogous in every case to the application of the cognitive design principles.

21
Q

Recommendations for Further Research

A

Study the impact of specific cognitive –design principles on performance. Study the acceptance of the various interface designs (i.e. baseline, cognitive, alternate) in the targeted user community which was submariners. Apply the 10 cognitive design principles to a completely different domain.