Chapter 04.2 - Perception, Problem Solving and Decision Making Flashcards

1
Q

Perception sources

A

2 sources:

  1. Information available through our senses
  2. Accumulated knowledge of the perceiver stored in memory
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2
Q

Perceptual processes

A
Quite flexible (mirror image)
Responds to a wide range of differing patterns (various distances)
Overall arrangement is crucial (a line segment looking like a 3D object)
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3
Q

Schema

A

The portion of the perceptual cycle that is internal to the perceiver, modifiable by experience, and somehow specific to what is being perceived.

  • > Expectations appear to direct perception.
  • > People can identify a picture or a word far more easily when it is anticipated or plausible
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4
Q

Perceptual cycle

A

12

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5
Q

Training

A

Guiding a potential user through the important conditions of an activity in some controlled manner, building schema as the user has each new experience.

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6
Q

Designer’s Objective

A
  1. Ensure the perceptions are accurate

2. Provide means for quickly building perceptual skills

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7
Q

When are accurate perceptions most likely?

A

Accurate perceptions are most likely when a person encounters data, information, or conditions that are familiar and consistent with past experiences.

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8
Q

Intellectual Processing

A

Second stage in the Human Information Processing Model. Relates with decision making, problem solving, reasoning

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9
Q

Problem Solving

A

The combining of existing ideas to form a new combination of ideas

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10
Q

Problem

A

A situation for which the human does not have already a ready response

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11
Q

Steps for Problem Solving

A
  1. Preparation: clarifying and defining the problem, along with gathering a lot of pertinent information.
  2. Incubation: a period of unconscious mental activity
  3. Inspiration: The “eureka” experience.
  4. Verification: checking the solution.
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12
Q

Problem solving in the real world sequence

A
  1. problem sensing: a problem is detected
  2. problem formulating: a particular problem is defined
  3. searching: questioning, gathering, backtracking
  4. problem solving: problem is solved
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13
Q

Three Mile Island

A

Nuclear incident

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14
Q

Barriers to problem solving

A
  1. Habit
  2. Pressure to conform

Rigidity, fixation, mental set, predisposition, resistance to change

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15
Q

Three Problem-Solving Dimensions

A
  1. Is the problem really a problem?
  2. Does the activity require some type of systematic, organize approach to problem solving or would trial and error be best?
  3. Does the activity require one correct solution or many?
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16
Q

Problem solving techniques

A

Brainstorming: Criticism is ruled out; Originality is desired; The greater the number of ideas, the better

Attribute listing

Checklist: Examining a list that suggests solutions for a given problem.

17
Q

Decision making

A

The weighing of known alternative responses in terms of their desirability and the selecting one of the alternatives.

Uncertainty adds complexity to decision making.

18
Q

Four decision-making characteristics that a designer should recognize

A
  1. Users usually wait longer to decide than needed.
  2. Users tend not to use all available information.
  3. Users tend to be hesitant in revising original opinions.
  4. Users usually consider too few alternatives.