Chapter 12 - Interaction Issues Flashcards

1
Q

User Friendly

A

Easy to learn and use-
must be defined in terms of the users,
novice or expert

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2
Q

Acceptance Factors

A
  1. Experience with computer systems.
  2. Type of work a person is doing and how the computer assists them.
    + perform faster, fewer errors, greater satisfaction.
  3. Enthusiasm level of potential users.
  4. Age
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3
Q

Worst Case Scenario

A

Person with no experience, who works in sales, thinks learning the computer is a waste of time, nearing retirement (60’s).

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4
Q

Number of User Interfaces

A

Ex. Automatic Teller Machine

  1. Customers
  2. People who load the money
  3. People who do software repairs
  4. People who do hardware repairs
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5
Q

Input Methods

A
  1. Alphabetic Keyboards
    Over 100 years- qwerty
    *Left hand-56% of total strokes
    *Reach from home row for 68% of key strokes (possible to stay on home row 70% of the time)
  2. Mouse, touch panel, speech recognition, etc,
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6
Q

Types of Languages

A

Command- Special languages developed for a particular system.

Quasi-Natural- Designers allow the use of two or more words to describe a particular action.

Natural Language- users input to the computer those words that come to mind.

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7
Q

Interactive Procedures

A

Procedures relates to a series of actions or transactions that are carried out to accomplish some objective.

Transactions are a single exchange between the human and the computer.

Procedures should be natural and efficient.
Natural – Fits neatly into user’s expectations.
Efficient- Minimizes the time.

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8
Q

Procedure decisions for efficient data entry:

A
  1. User should not enter the same data twice.
  2. Users should not enter data the computer already has or can generate.
  3. Users should not reenter a series of data items to correct the info in a single data item.
  4. The order of entering data items should be consistent with the source document.
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9
Q

User Guidance

A

Asking others preferred way

Help facilities
context sensitive

Computer-based documentation
more detailed info than the help facility.

Computer-based training
one or more training modules embedded in the system.
short tutorial
exercises where computer checks answers

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10
Q

Check Box

A

Definition: A control used to display a choice that has two clearly distinguishable states, such as “on” or “off.”
Check boxes can be used individually or in a group to provide users with multiple choices. An example is shown in Figure 12-34.

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11
Q

Typical Uses of Check Boxes

A

Use individually, when choices only need to be set to “on” or “off,” “yes” or “no,” and so on.

Use as a set (group) when choices are not mutually exclusive.

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12
Q

Guidelines for Check Boxes

A

Assign a mnemonic to each check box choice.

Capitalize the first letter of only the first word of a label (unless the item contains another word that would normally be capitalized).

Capitalize the first letter of all major words in the choices.

Avoid using check boxes (check marks) in menus.

Use instead of two radio buttons if the choice can only be set to “on” or “off”.

If all the objects or data items have that property turned on, display a mark in the check box.

If some, but not all, of the selected objects or data items have that property turned on, fill the box with shading.

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13
Q

Entry Field

A

Definition: A control into which users type one or more text characters. The entry field can contain one or more lines. Also known as the text entry field, text field, text region, or text box. An example is shown in Figure 12-35.

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14
Q

Spin Lists

A

Definition:
A control used to display in sequence a series of items, such as days of the week. Users press a small pushbutton to cycle through the options and find the desired selection. Some spin lists are combo spin lists that allow users to either spin through the options or type into entry field.

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15
Q

Typical use of Spin Lists

A

When potential selections have logical consecutive order

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16
Q

When potential selections have logical consecutive order

A

Pressing the up arrow button should cause the display to increase or move forward, for example, from 14 to 15, from Friday to Saturday, or from low to medium.

Pressing the down-arrow button should cause the display to decrease or move back, for example, from 12 to 11, from August to July, or from high to moderate.

Allow users to spin through the entire list and back to the beginning by pressing only the up-arrow or down-arrow buttons.

17
Q

Slider

A

Definition: A control used for making qualitative settings. Examples are shown in figures 12-38.

18
Q

Typical Use of Slider

A

When users can benefit from viewing the current value relative to the range of all possible values

19
Q

Notebook

A

Definition:
A control resembling a bound notebook that contains pages separated into sections by tabbed divider pages. The tabs enable users to quickly move from one section to another. Arrow buttons enable users to turn pages of the notebook.

20
Q

Typical Uses of Notebooks

A

When information has only one level of organization (e.g. an alphabetized index or address book)

When data can be logically organized into groups

When dealing with information that users would expect to find in notebooks in real life

21
Q

Value Set

A

Definition:

A control that allows users to activate one choice from a group of mutually exclusive choices.

22
Q

Typical Uses of Value Sets

A

When selecting from a set of graphical representations that are mutually exclusive

When selecting from a set of short textual choices that are mutually exclusive

23
Q

Guidelines for Value Sets

A

Provide at least two choices.

Choices can be provided as radio buttons, graphics, or pushbuttons that are grouped together.

If choices are displayed as a group of pushbuttons, locate the pushbuttons so that the edges touch (do not overlap).

Capitalize the first letter of only the first word of a label for a value set choice (unless the choice contains another word that normally would be capitalized).

If a choice is currently unavailable, display it with unavailable emphasis.

Assign one choice as the default choice.

If choices are text, assign a mnemonic to each choice.

24
Q

Comparing the Performance of Screen-based Controls

A

Relatively few published studies provide head-to-head comparisons of even the most used screen-based controls.
Two studies have compared the effectiveness of text entry and selection methods for entering dates (Gould et al., 1989) and making airline reservations (Greene et al., 1992). Both studies found text entry methods faster and preferred over selection methods.