Chapter 07 - Interactive Design & Prototyping Flashcards

1
Q

General Activities during prototyping

A

Identify user needs- What the system will do

Make numerous design decisions- How

Implement the design- Programming

Test- Software and Hardware

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2
Q

System Design Methodologies

A

Structured Design Method

Iterative Prototyping

Combination of the two

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3
Q

2 Types of Software Prototyping Tools

A

Production prototyping –Design and develop an entire system.
RAD- Prototype becomes actual system.

Rapid prototyping- Quickly try out various decisions and ideas.
Create, Change, Create.

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4
Q

3 Components can be prototyped

A

Functionality

User Interface

Physical Characteristics

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5
Q

High-Fidelity Prototype

A

When a prototype closely matches the real system.

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6
Q

Rapid Prototyping Components

A
  1. A way to design and develop windows and screens.
  2. A way to link together fields, windows, and screens.
  3. A run-time program.
  4. A means of conducting usability studies.
  5. A means of capturing or “Photoing” existing windows or screens.
  6. A way of printing the results.
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7
Q

Limitations of Prototyping by Users

A

May take 6 months to deliver

May not perform as fast as prototype

May not be able to deliver

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8
Q

3 Stages for the Design and Development of User Interfaces:

A
  1. Analyze and define product
  2. Design and develop user interface
  3. Design and develop facilitators
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