Stimulus Control part 2 Flashcards

1
Q

Stimulus Control

A

Bringing responses a learner already knows under the control of the appropriate cue or signal (alberto & troutman 2013)

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2
Q

Prompts

A

supplementary antecedent stimuli used to occasion a correct response in the presence of an SD (will eventually control behavior)

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3
Q

Response Prompts

A
  • verbal : vocal
  • modeling : demonstration of desired behavior

-physical guidance : partially physically guiding the learners movements

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4
Q

Stimulus Prompts

A
  • movement cues (gesturing) : tapping/pointing/looking at
  • position cues : place one stimulus closer to the learner
  • redundance : stimulus or response dimensions are paired with correct choice
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5
Q

Transfer of Stimulus Control

A

transfer stimulus control from prompt to naturally-existing stimuli quickly using fading

(prompts should be used only during acquisition)

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6
Q

Transferring from Response Prompts

A

most-to-least prompts
- physically guiding learner through entire performance (error-less)

  • gradually reduce amount of physical assistance (modeling –> verbal –> natural)
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7
Q

Transferring from Response Prompts

A

least-to-most prompts
- provide learner with an opportunity to perform the response with the least amount of assistance on each trial

  • learner receives greater degrees of assistance with each successive trial without a correct response
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8
Q

Response Maintenance

A

extent to which a learner continues to perform the target behavior after a portion or all of the intervention responsible for the behavior’s initial appearance in the learners repertoire has been terminated

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9
Q

Setting / Situation Generalization

A

extent to which a learner emits the target behavior in a setting or stimulus situation that is different from the instructional setting

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10
Q

Instructional Setting

A

total environment where instruction occurs including any aspects of the environment, planned or unplanned that may influence the learners acquisition and generalization of the target behavior

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11
Q

Generalization Setting

A

any place or stimulus that differs in some meaningful way from the instructional setting and in which performance of the target behavior is desired

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12
Q

Response Generalization

A

extent to which a learner emits untrained responses that are functionally equivalent to the trained target behavior

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13
Q

Faulty Stimulus Control

A

target behavior comes under the restricted control of an irrelevant antecedent stimulus

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14
Q

Stimulus Equivalence

A

emergence of accurate responding to untrained and nonreinforced stimulus-stimulus relations following the reinforcement of responses to some stimulus-stimulus relations

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15
Q

Generalization Across Subjects

A

changes in the behavior of people not directly treated by an intervention as a function of treatment contingencies applied to other people

(AKA: vicarious reinforcement)

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16
Q

Target Behaviors Should be Selected Carefully

A
  • numerous criteria have been suggested
  • a behavior is only functional to the extent that it produces reinforcement for the learner
  • behaviors that are not followed by reinforcers on at least some occasions will not be maintained
17
Q

Planning for Generalized Behavior Change

A
  • list all the behaviors that need to be changed
  • list all the settings & situations in which the target behavior should (or should not) occur
  • pre-intervention planning
18
Q

Strategies & Tactics for Promoting Generalization

A
  • teach the full range of relevant stimulus conditions and response requirements
  • instructional setting similar to generalized setting
  • maximize target behaviors contact with reinforcement in the generalization setting
  • train to generalize
19
Q

Teach the Full Range of Relevant Stimulus Conditions

A
  • teach sufficient STIMULUS examples
  • tech sufficient RESPONSE examples
  • generalize case analysis
  • negative teaching examples
20
Q

Instructional Setting Similar to the Generalized Setting

A
  1. program common stimuli (includes typical features of the generalization setting into the instructional setting)
  2. teach loosely
    (randomly varying noncritical aspects of the instructional setting within and across teaching settings)
21
Q

Programing Common Stimuli

A

two step process:
1. identify salient stimuli that characterize the generalization setting

  1. incorporating those stimuli into the instructional setting
22
Q

Maximize Contact with Reinforcement

A
  • tech behavior to levels required by natural contingencies
  • program indiscriminable contingencies (delay rewards/ intermittent schedules of reinforcement)
  • set behavior traps
  • ask people in the generalization setting to reinforce the behavior
  • teach the learner to recruit reinforcement
23
Q

Indiscriminable Contingencies

A

a contingency in which the learner cannot discriminate whether the next response will produce reinforcement

24
Q

Intermittent Schedules of Reinforcement

A
  • behaviors that have a history of intermittent schedules of reinforcement often to continue to be emitted for relatively long periods of time after reinforcement is no longer available

(all indiscriminable contingencies of reinforcement involve intermittent schedules of reinforcement BUT NOT all schedules of intermittent reinforcement are indiscriminable)

25
Q

Intermittent Schedules of Reinforcement & Delayed Rewards are Similar in that

A
  • reinforcement is not delivered each time the target behavior is emitted
  • there is no clear stimuli to signal the learner which current responses will produce reinforcement
26
Q

Success of Using Delayed Rewards Depends on

A
  • the indiscriminability of the contingency
  • the learner understanding the relation between emitting the target behavior at an earlier time and receiving a reward later
27
Q

Guidelines for Programming Indiscriminable Contingencies

A
  • use CRF during initial acquisition or when strengthening little-used behaviors
  • systematically thin the schedule of reinforcement based on the learners performance
  • gradually increase the response-to-reinforcement delay when using delayed rewards
  • explain what the reward is for when using delayed rewards
28
Q

Train to Generalize

A
  • reinforce response variability
  • instruct the learner to generalize
29
Q

Modifying & Terminating Successful Interventions

A

shifting from intervention conditions to postintervention can be accomplished by modifying one or more parts of the three-term contingency

30
Q

Guiding Principles for Promoting Generalized Outcomes

A
  • minimize the need for generalization as much as possible
  • conduct generalization probes before, during, and after instruction
  • involve significant others whenever possible

-promote generalization with the least intrusive/least costly tactics possible

  • contrive intervention tactics as needed to achieve important generalized outcomes