Sensation and Perception Flashcards

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1
Q

Sensation and Perception

A

> testing sensory-motor or conceptual decision making tasks

>use reaction time tests (less invasive)

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2
Q

Why study sensation & perception?

A

> everything you know entered through senses
consciousness is largely result of what see, hear, taste, touch, and smell
this is earliest part of psych (early believed in Tabula Rasa)

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3
Q

*Transduction

A

> converting environmental stimulus into nerve impulses

>sensory receptors convert environmental energy into nerve impulses (then to brain)

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4
Q

The Eye

A

> humans are primarily visual
retina- 3D cup at back, does transduction
fovea- dent in back

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5
Q

Photoreceptors

A

> convert light into nerve impulses

>ex. rods & cones (which are modified neurons)

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6
Q

Cones

A
>contributes to perception of color
>refines image, acuity
>in/around fovea (back,center)
>less common than rods
>need bright light
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7
Q

Rods

A

> sensitive to dim light (night vision)
can NOT perceive color
not a lot of acuity
outside of fovea and at edges

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8
Q

*Doctrine of Specific Nerve Energies

A

> quality of experience determined by sensory receptor stimulated and where info goes

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9
Q

Nerve Impulses

A

> AKA “action potential”
action potentials are all same
ex. rods/cones also respond to touch

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10
Q

Young-Helmholtz Trichromatic Theory

A

> suspected there are 3 diff types of cones (r,g,b)

>wave length- blue:short, green:middle, red:long

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11
Q

Opponent-Process Theory (Hering)

A

> three sub-processes choose one color to fire

>sub-processes made of opposing pairs (red-green, blue-yellow, back-white)

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12
Q

The Ishihara Test

A

> Red-Green color blindness (can still see yellow-disproves Trichromatic Theory)
most are only color deficient, can’t perceive certain combos
ex. Fish firing rate (thalamus changes firing rate to display color)

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13
Q

Negative Color Afterimages

A

> selectively fatigue black, yellow, green cones

>white slide allows r,w,b fully operational

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14
Q

Correct Eye Theory?

A

> both correct (how perceive/process color)
Eye: Trichromatic Theory
Brain: Opponent-Process Theory

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15
Q

Nystagmus

A

> eye almost vibrates, moves rapidly
muscles cause eye shifts
keeps image moving so rod/cones don’t fatigue

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16
Q

Stabilized Images

A

> pictures fixed on retina
no permanent damage
rods/cones fatigue and break circuit (parts of visual disappears)
cell assemblies/neural circuits formed w/experience

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17
Q

Cataract

A

> clouding of lens
can be surgically removed (take out lens)
surgery restores sight, but brain lacks neural circuitry (kids had trouble differentiating between circle/triangle)
changing angle would throw off brain

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18
Q

*Feature Detection

A

> cells in visual cortex respond to specific features

>plant electrobe in cortex to test activity in animals

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19
Q

*Feature Detectors

A

> edge detectors
complex cells
hyper complex cells

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20
Q

Edge Detectors

A

> simple cells, respond to lines w/certain orientations

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21
Q

Receptive Fields

A

> can be found in other places

>ex. groups of rods and cones in retina

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22
Q

Complex Cells

A

> more selective cells

>responds to particularly oriented lines, motion, color, and combos

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23
Q

Hyper Complex Cells

A

> perceives attributes, length, width, and simple shapes/contours

24
Q

Inhibitory Connections

A

> prohibit signals from sending

25
Q

Excitatory Connections

A

> when fires, also fires neighbor

26
Q

Motion Aftereffects

A

> fatigue selected motion detectors
brain interprets higher firing rate of others as firing
implode look from spinning spiral

27
Q

Perception

A

> Perception = Sensation + Experience
ex. Foreign langue speaker displays sensation without experiential knowledge
ex. Inverting goggles (Stratton)
First motion sickness, day 8 could respond, brain didn’t adapt permanently

28
Q

Perceptual Adaptation

A

> visual ability to adjust to displaced visual field

29
Q

Kinesthesis

A

> sense of body position/movements

>helps to understand what is happening visually

30
Q

Visual Deprivation

A

> active cat vs. passive cat w/same visual experience
active cat- normal visual development
pass. cat- couldn’t understand surroundings (feature detectors didn’t develop properly)
visual parts of brain need kinesthetic parts

31
Q

Sensory Deprivation

A

> kittens raised without hz lines, couldn’t understand hz lines
could eventually recover if put in normal environment

32
Q

Cataract Removal (Restored Vision)

A

> innate vs. learned abilities
can: fixate, scan, follow objects, discriminate colors, and brightness (learned)
cannot: name objects by sight, make perceptual judgements
innate: basic sensory abilities, learned: complex perceptual processing

33
Q

Depth Perception

A

> innate, but enhanced by learning

34
Q

Visual Cliff

A

> modified table: 72% go away from glass, 8% go on glass
newborn heart rate spikes when face down on glass
retina 2D image -> brain 3D image
baby farm animals stay on decorated side
learning/practice improves depth perception

35
Q

*Top Down Process

A

> stuff stored in head from previous experiences
knowledge, beliefs, expectations, memories
ex. LSU game outcome changed judge’s sentences

36
Q

*Bottom Up Process

A

> sensory input from sensors go to brain

>info from feature detectors

37
Q

Perception

A

> constructed from top-down to bottom-up

>ex. scream at KI vs. scream in violent area

38
Q

Expectations vs. Perception

A

> prone to errors since combining top/bottom

>people see what they want to (top/down effect perception)

39
Q

Eyewitness Identification

A

> can do real world experiences to test accuracy
ex. draw pennies
not as accurate as they think

40
Q

False Convictions and DNA

A
>300+ DNA exonerations in US
>Average age 27 yrs.
>Average prison time: 9 yrs
>Some on death row
>#1 cause of false convictions (mistaken eye witness)
41
Q

Simultaneous Presentation of Suspects

A

> all brought out at once in line-up

42
Q

Sequential Presentation

A

> brings people out one at a time
less likely to guess
ex. TMC experiment found 3x more accurate
DOJ recommends sequential

43
Q

Binocular Clues

A

> AKA “disparity” (difference between left/right eye perspective)
feedback from seeing objects closer than 20 ft.

44
Q

Monocular Clues

Relative Size

A

> AKA “pictoral”
can use only one eye to determine distance
perceive based on SIZE
big = close, small = far

45
Q

Monocular Clues

Interposition

A

> perceive based on OVERLAP of objects

>front = close, back = far

46
Q

Monocular Clues

Relative Height

A

> perceive based on HEIGHT of objects in frame

> higher = far, lower = close

47
Q

Monocular Clues

Relative Motion

A

> nearby objects move past
far objects move with
ex. Riding in vehicle

48
Q

Monocular Clues

Linear Perspective

A

> parallel lines appear to converge in distance

49
Q
Monocular Clues
(Lights/Shadows)
A

> light “comes from above” object
shadows are lower than object
ex. Table mixes up these concepts (doesn’t match experiences, looks artificial)

50
Q

Size-Distance Relationship

A

> ex. distance monster appears bigger due to distance cues

>ex. traffic lights (bigger than expected, since seen far way)

51
Q

Ittleson’s Experiment of Familiar Size

A

> manipulated size of common objects

>people thought objects were in different planes/depths

52
Q

Ames Room

A

> people of same height stand in two corners of room

>look different heights (demonstrates size-distance illusion)

53
Q

Escher

A

> deliberately messed w/depth cones in art

>illustrated non-possible outcomes

54
Q

Sp = K (Sr x Dp)

A

> Perception Size = K (retina size x perceived distance)

55
Q

Image Size on Retina

A

> large: closer
small: farther
ex. “fixed” size of bird image (greater distance = larger illusion)