Core Ideas Flashcards

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1
Q

*Independent Variable

A

> factor being manipulated
ex. Breastfeeding experiment
(IV is breast feeding)

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2
Q

*Dependent Variable

A

> factor being measured (outcome)
usually behavior/mental process
ex. Breastfeeding experiment
(DV is intelligence)

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3
Q

*Random Assignment

A

> randomly assign participants to experimental & control conditions
balances groups w/respect to uncontrollable variables

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4
Q

*Replication

A

> if repeat experiment, get same pattern of results
confidence in experiment results
ex. Safety/effectiveness of drug treatments (check for side effects)

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5
Q

*Non-Experimental Methods

A

> have no cause/effect, result is a correlation
correlation (r) - strength of relationship between two variables
ex. Linear scatterplot of husband & wife ages

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6
Q

*Correlation of Height/Weight

A

> scatterplot shows strength of relationship
positive correlation- points up/right
negative correlation- points down/left (inverse relationship between x & y)
no correlation- points all over

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7
Q

*Correlation Coefficient (number of Correlation)

A

> ranges from -1 to 1
if abs value is close, then its strong relationship
correlation does not prove causation, since no experiment done
NOT CAUSATION

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8
Q

*Why use correlation?

A

> for prediction & decision making
if unable to conduct experiment
ex. Zajonc tested family size vs. IQ
Family Resource Model- number of resources down with increase of kids

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9
Q

*Placebo Effect

A

> people actually get fake drug and feel better
treatment doesn’t do anything in reality
used in drug tests
ex. Patients even “Morphine”
(70% felt better after placebo drug)

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10
Q

*Transduction

A

> converting environmental stimulus into nerve impulses

>sensory receptors convert environmental energy into nerve impulses (then to brain)

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11
Q

*Doctrine of Specific Nerve Energies

A

> quality of experience determined by sensory receptor stimulated and where info goes

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12
Q

*Feature Detection

A

> cells in visual cortex respond to specific features

>plant electrobe in cortex to test activity in animals

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13
Q

*Feature Detectors

A

> edge detectors
complex cells
hyper complex cells

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14
Q

*Top Down Process

A

> stuff stored in head from previous experiences
knowledge, beliefs, expectations, memories
ex. LSU game outcome changed judge’s sentences

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15
Q

*Bottom Up Process

A

> sensory input from sensors go to brain

>info from feature detectors

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16
Q

*Capacity Theory

A

> attention is limited resource
individual controls distribution
difficult tasks require more
causes breakdown into serial processing

17
Q

*Classical Conditioning

A

> teach something to respond/remember
every animal can be
ex. Pavlov & his dog digestion experiment
ex. Vietnam vets w/sounds

18
Q

*Unconditioned Stimulus (UCS)

Classical Conditioning Terminology

A

> something person/animal already knows

>perhaps innate (food)

19
Q

*Unconditioned Response (UCR)

Classical Conditioning Terminology

A

> reflexive/innate biological response

>ex. dog salivates to food

20
Q

*Conditioned Stimulus (CS)

Classical Conditioning Terminology

A

> learned stimulus

21
Q

*Conditioned Response (CR)

Classical Conditioning Terminology

A

> actual learned response

22
Q

*Classical Conditioning Chart

Dog Example

A

> UCS: food
UCR: salivation
CS: bell rings/show food
CR: salivation from hearing bell

23
Q

*Shaping (by Successive Approximation)

A

> low achievable goal to harder goal
give/withhold reward to tell what to do
used to train animals
ex. dogs play piano, prisons, psych-wards

24
Q

*Reinforcement

A

> something increases strength or likelihood of getting response
key to operant condition
based on if-then contingency

25
Q

*Reinforcement Overview

A

> positive: give
negative: take away
continuous: happens every time
partial:

26
Q

*Decay Theory

A

> over time memory trace broken down = lost

>ex. newspaper in sun

27
Q

*Interference Theory

A

> memory doesn’t decay
info jumbled with other memories (can’t locate)
actual cause of forgetting
ex. lost keys exist, but don’t know where to find

28
Q

*Encoding Specificity Principle

A

> learn in a context
retrieval cues can be external environment or internal state of person
memory is optimal when retrieval conditions duplicate conditions present when memory formed

29
Q

*State Dependent Retrieval Eich’s Experiment

A
>tested frame of mind (1970's)
>Ranks of Study/Test Results:
Non-drug/non-drug
Drug/drug
Non-drug/drug
Drug/non-drug
30
Q

*Depth of Processing

A

> perspective on memory, changes how long it lasts
more neurons required for deep processing
quality of processing, not quantity of time spent

31
Q

*Depth of Processing Example

A

> remember BEAR (shallow, rhyme, deep task)
Results:
shallow- 42%
rhyme- 65%
deep- 90%
results were same even if knew test was coming

32
Q

*Memory is Reconstructive Process

A

> based on facts and bias
periodically updated (thus, prone to errors)
ex. video camera vs. website