Section G Flashcards
generalized conditioned reinforcer (GCR)
learned reinforcer through being paired with multiple experiences of conditioned/unconditioned consequences
response prompts
the use of a non-specific item to evoke behavior
verbal instructions
goal-oriented/task-directed phrases
modeling
demonstrating a desired behavior
physical guidance/prompt
making contact with individual to provide physical support to evoke behavior; full and partial
stimulus prompts
making the SD for a behavior more prominent
movement
that act of changing location of physical location
positions
placing the correct item closer to the individual
redundancy
emphasis is put on the correct item
errorless learning
a skill is taught and the individual is immediately prompted with the correct response
most-to-least prompting
teaching a skill starting with the most intrusive prompt to ensure the learners contacts the correct response and reinforcement
least-to-most prompting
starting with the least intrusive then moving to the next intrusive
time delay
step 1: starting with an immediate prompt right after you administer the direction | step 2: present SD and a time delay then present prompt
stimulus fading
gradually fading a stimulus by reducing its intensity
graduated guidance
teaching a behavior with gradual minimal physical guidance; like MTL but just physical
progressive time delay
gradually increasing the time delay
imitation
topographically mimic another individual’s behavior
imitation training
modeling a behavior for another by breaking the behavior in to procedural steps
generalized imitation
continued imitation of nonreinforced responses
modeling
demonstrating a behavior for another individual
observational learning
learning through observation and without explicit teaching
video modeling
a learner watches digital contents in order to acquire a behavior
video self-modeling
when a learner watches digital content of themselves performing a behavior
direct instruction (DI)
evidence based teaching that falls under ABA; scripting, choral responding, small groups, fast pace!
rules
a set of explicit principles that govern conduct
shaping
gradually teaching a behavior with differential reinforcing successive approximations
clicker training
pairing a click with reinforcement/punishment until it becomes conditioned
differential reinforcement
reinforcing one response class while withholding reinforcement for another to shape behavior
successive approximations
an attempt to increasingly perform a behavior than before
behavior chain
connecting simple behaviors to form more complex ones
behavior chain with a limited hold
completing a required task within a certain amount of time which then produces reinforcement
chaining
individual steps that require mastery in order to acquire new behaviors
task analysis
breaking down complex tasks into simple steps
forward chaining
teaching sequence that starts with the first step and has the individual complete the steps in order, receiving reinforcement for each step completed
total-task chaining
completing all tasks in a chaining sequence and upon completion the individual receives reinforcement
backward chaining
teaching sequence that starts with the very last step and has the individual complete the steps backwards, receiving reinforcement after successfully completing each step
backward chaining with leap aheads
teaching sequence that starts with the very last step and has the individual complete the steps backwards, skipping steps that require behaviors that are already in the individual’s repertoire
unchaining
unpairing 2 step chain by giving SR to 2nd step even if 1st does not occur
behavior chain interruption strategy (BCIS)
used to confirm that the subject can emit the appropriate alternative behavior when one of the steps in the chaining is interrupted
interrupted chain procedure (ICP)
interrupt a behavior chain at a certain step so that another behavior can be performed
discrete trial training (DTT)
breaking a skill down into discrete components
free-operant teaching
reinforcement remains available and the learner can continue to respond without having to wait for a new stimulus
naturalistic environment teaching (NET)
incorporate the learner’s natural environment into the teaching, development, and generalization of skills
conditional discrimination
when behavior comes under the operant control of one stimulus when it is in the presence or context of another stimulus; 4 term frequency
simple discrimination
a person can respond to only one verbal stimulus; 3 term frequency
antecedent intervention
alters the environment before a behavior occurs
high probability request sequence (High-P)
increases the likelihood of the learner doing what you want them to do (low-p behavior), by first getting them to do things that they want to do (high-p behaviors)
behavioral momentum
theory that once one begins engaging in behavior they’ll continue to engage
premack principle
do something one prefers not to do, by rewarding it with something one finds highly motivating