Research Methods Flashcards

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1
Q

Operationalised Variable

(2)

A
  • defined in terms of how the variable is measured
    e.g. media violence (IV) operationally defined as 20 min clip of assault
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2
Q

Convenience Sampling

+-

A

participants selected based on availability
* + quick, easy, inexpensive
* - unlikely to produce representive sample

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3
Q

Random Allocation

(3)

A

every member of the sample has an equal chance to be assigned to every group
- reduces participant variables
- ensures unbiased groups

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4
Q

Random Sampling

+-

A

every member of the population has an equal chance of being selected
+ + likely to be unbiased sample, representative of population
- - whole population may not want to participate

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5
Q

Stratified (Random) Sampling

(2) +-

A
  1. divide population in relevant strata
  2. take (random) sample from each stratum in equal proportions as population
    + + sample is more representative of population
    - - whole population may not want to participate
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6
Q

Controlled Experiment

(4)

A
  1. systematic manipulation of IV
  2. random allocation
  3. control of all other variables
  4. control condition
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7
Q

Between Subjects

(2) +-

A

participants are not the same in each group
results compared between different participants
+ + no order effects
- - participant variables not controlled

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8
Q

Within Subjects

(2) +-

A

participants are the same in each groups
results are compared within same participants
+ + participant variables are controlled
- - order effects (without counterbalancing)

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9
Q

Mixed Design

(2) (2)+-

A

results compared between different groups
results compared within same participants over time
+ participant variables are controlled
+ control group acts as a baseline
- order effects may occur over time
- differences between groups may confound results

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10
Q

Matched Participants

(3) (type of between subjects)

A
  1. identify confounding variable
  2. rank participants based on the confounding variable
  3. participants evenly allocated into groups by ranking
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11
Q

Order Effects

(2)

A
  • prior condition affects the following condition
    e.g. learning, fatigue, familiarity, boredom
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12
Q

Counterbalancing

A
  • participants experience the conditions in opposite order
    1/2 - Condition A –> Condition B
    1/2 - Condition B –> Condition A
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13
Q

Case Study

A
  • indepth investigation of a specific event, behaviour or problem that contains a real or hypothetical situation and includes the complexities that would be encountered in the real world
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14
Q

Classification and Identification

A
  • C - arrangement of phenomena, objects or event into manageable sets
  • I - process of recognition of phenomena as belonging to a set
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15
Q

Correlational Study

A
  • planned observation and recording of events and behaviour without manipulation or control to understand the already existing relationship between variables
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16
Q

Fieldwork

A
  • observing and interacting with a selected environment outside the laboratory in a real-world setting to determine correlation rather than causation
17
Q

Literature Review

A
  • collation and analysis of secondary data related to other findings
18
Q

Modelling

A
  • construction and representation of concepts to help understanding and knowledge
19
Q

Simulation

A
  • replication of a real world situation to observe and analyse the behaviours/mental processes of individuals in that environment
20
Q

Product, Process or System Development

A
  • design and evaluation of an item, process or system to meet a human need