Requirements For Product Design And Development Flashcards

1
Q

Specification criteria - ACCESS FM

A

ACCESS FM:

Aesthetics

Cost

Customer

Environment

Safety

Size

Function

Materials

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2
Q

Pugh’s plates

A

SPAT MTC SLEME

Size and weight

Performance

Aesthetics

Timescale

Maintenance

Testing

Cost

Safety

Life span

Ergonomics

Materials

Environment

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3
Q

Product design specification (PDS)

A

Set of key requirements that the design will be judged against

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4
Q

Accuracy of production

A

Suitability for accurate, repeatable production is a key feature of successful design concepts

Can be facilitated by the use of simple geometric forms to reduce complex machining

Accurate, fully dimensioned drawings ensure the effective combination of components

Dimensional accuracy of design developments must match production facilities available

CAD files usually have greater accuracy than a manufacturing process can achieve

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5
Q

Critical assessment for new design development

A

Design constantly evolves due to our ability to implement new technology and materials

Current designs are therefore temporary and seen as flawed when me possibilities become practical

Critical assessment of current products benefits from consumer experience to inform the development of further products

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6
Q

Critical analysis

A

Direct interaction with the product is essential to assess its effectiveness

Detailed task analysis - assess products capability during tasks

Tasks can be broken down into individual stages for a more thorough analysis

Ergonomics needs to be carefully analysed

Aesthetic analysis - objective and factual, avoiding generalisations

Acknowledge use of geometric or natural forms and influence of designers and movements

Consider materials, suitability of properties and compromises

Study links between materials, manufacturing methods and scale of production

Assess suitability of manufacturing methods and assembly

Consider product’s environmental impact

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7
Q

User-centred design (UCD)

A

Design for product users’ actual needs, not the designs perception of them; these are prioritised at all stages of the process

End user involvement in the development stage will help lead to success - facilitate objective product evaluations

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8
Q

Task analysis

A

Potential users are monitored when performing specific tasks using the product

Used to identify issues - for existing products or prototypes

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9
Q

Block modelling

A

Two types: visual appearance models and working prototypes

Facilitate testing aspects such as mechanisms and the intended form

Compliant materials - e.g. Styrofoam and clay for simple hand tool shaping

Mechanical elements require more resistant material to test reactions to forces

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10
Q

Visual appearance models

A

Demonstrate the aesthetic form of the design concept

Usually made from different materials to the final product due to the expense of producing moulds and formers suitable for the actual materials

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11
Q

Working prototypes

A

Particularly intended for testing mechanism and technical principles

Appearance isn’t a high priority

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12
Q

Aesthetics

A

Refers to the visual appeal of a product such as shape, size, form, colour and texture

Designer Donald Norman

Must balance aesthetics and function

Shape is 2D profile, form is 3D physical manifestation

Tangential lines and curves result in minimal designs with pleasing, smooth surfaces - also improves aerodynamics

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13
Q

Symmetry and asymmetry

A

Symmetric handheld products offer inclusivity for both left and right handed users

Symmetry gives visual balance

Asymmetry can add interest and focus to designs

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14
Q

Proportion

A

Relationship between dimensions of an object

Significantly affects aesthetics

Golden ratio is often used 1:1:6

Golden ratio has been used in architecture, art and design for hundreds of years

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15
Q

Anthropomorphism

A

The use of recognisably human characteristics within design

E.g. Alessandro Mendini’s Anna G corkscrew, 1915 Coca-Cola bottle

Provides emotional, often humorous connection to products

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16
Q

Colour and texture

A

Important elements in the aesthetic appeal of product design

Complementary colours (opposite sides of the colour wheel) are sometimes combined

Analogous colours (next to each other on the colour wheel) are chosen for some situations

17
Q

Symbols and ideograms

A

Instructive symbols independent of language

Diversity of populations makes their use increasingly important

Standardisation of symbols is important and helps promote inclusivity for children

Intuitive use of products is helped by colour associations

18
Q

Ergonomics

A

Defined as the scientific study of people and their working conditions

Interaction with products through all senses need to be considered

Considers human interaction with both the product and the environment

19
Q

Anthropometrics

A

Measurements of the human body in the context of product design

Design for a range of percentiles

Helps designers consider the wide range of sizes

Often designers make products for the 5th - 95th percentile

Anthropometric data must always be considered alongside safety

20
Q

Inclusive design

A

Designing products for ease for use by the maximum range of sizes/abilities

Aims to meet the widest possible range of people who might interact with the product

Inclusive design of hand tools avoids problems such as undue stress on joints and slow working

Gentle curves with appropriate texture offer multiple gripping positions for the user

Empathy is an important part of inclusive design

21
Q

Empathic design

A

Simulation of conditions limiting the ability of potential users in order to facilitate the development of more successful and inclusive products

Designer analysing tasks while emulating user restrictions

Ford Focus designers wore a third age suit to experience problems of less mobile motorists

22
Q

Proof of concept prototype

A

Shows the key functionality and main technical aspects of the design

23
Q

Production prototype

A

A representation of how the mass-produced product would look and function

24
Q

Designer Donald Norman views on aesthetics

A

‘products and systems which make you feel good are easier to deal with and produce more harmonious results’

25
Q

Inclusive design features

A

Not always one product to suit the entire population but a family of products to suit the diverse range of abilities

Designs may be flexible - able to be used by different people in different ways

Reducing level of ability required to use each product in order to improve user experience for a wide range of products

Good design should reflect the diversity of the people who use it and not impose any barriers of any kind