Design Methods and Processes Flashcards

1
Q

Iterative design process

A

Using a cyclic sequence of stages required to refine a design

Research -> ideate -> prototype -> test _^

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2
Q

User-centred design

A

Aims to improve users’ experience of using products

There is an international usability standard, ISO 13407:

Take full account of users, the task performed and the relevant environment

Involves users during design and development

Refined by user-centred evaluation

Considers the whole user experience

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3
Q

Methods used to achieve UCD standards

A

Apply ergonomic principles for ease of use and comfort

Use anthropometric data to ensure a good fit

Observe people using products

Organise focus groups to solve problems with existing products

Gain understanding of how users interact with products

Improve the user experience

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4
Q

Designing to meet needs, wants or values

A

Consider the:

Physical needs - needs of children are very different to the elderly

Emotional needs - understanding what people like, matching their aspirations

Intellectual needs - for example small children are attracted to bright colours

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5
Q

Primary investigate techniques

A

Market research questionnaires and surveys

Interviewing potential users to investigate their wants or needs

Focus groups

Empathic research - the designer experiences users’ limitations, e.g. Lack of mobility

Anthropometric data is obtained

Ergonomic can be improved by getting customers to use the product

Product analysis - disassembly of existing products, practical testing of components

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6
Q

Secondary investigative techniques

A

Using external resources such as research journals, online and books

Could consider:

Style influences of designers and movements

Identifications of suitable materials, components and manufacturing methods

Relevant anthropometric data

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7
Q

Planning, manufacture and evaluation of a prototype

A

Creating a step-by-step, detailed plan of prototype manufacture considering:

Tools
QA
QC

Carry out hand, machine or rapid prototyping methods as required

Test and evaluate prototype with involvement of consumers

Carry out iterative improvements to optimise the design

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8
Q

Visual prototype

A

A sample or a model that shows the overall shape and size of the product, but does not usually have any working parts

Used to test the visual impact of the product form

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9
Q

Proof of concept prototype

A

Shows the key functionality and the main technical aspects of the design

It is not intended to look like the final product and wouldn’t usually be made from production-grade materials

Allows the design team to test the functions to see if they work as intended

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10
Q

Production prototype

A

A representation of how the mass-produced product would look and function

Materials used will be as close to as production-grade as possible

Used to assess any final alterations that may be required

Production prototypes are also marketed in small user trials prior to a full production run

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