Project Description Answers Flashcards
VR/AR Project
Briefly describe the implementation of your VR/AR project and sketch the overall architecture.
Basic concept:
We implemented a VR-Game where two players had to defeat a killer Robot. To win the game, one player has to push a button on the backside of the robot in a predefined time.
Implementation:
* We implemented a countdown/timer.
* Addiotionally we included animated characters.
* For multiplayer, we used the Photon Engine.
* Collision detection was used to detect if the button was pushed.
* Also nav mesh agent was used.
VR/AR Project
Which technology did you use?
unity / photon / plastic scm /
google cardboards / smartphones /
nunchuck controller
VR/AR Project
What were your target platforms?
HMDs and smartphones in combination with google cardboard
VR/AR Project
Which types of interactions does your system support?
Collaborative Interaction (Multiplayer)
Interaction with the environment and characters. Fight against the robot.
AR/VR Project
What challanges did you encounter during design or implementation?
Making multiplayer character interactiv with each other and providing a stable control through nunchucks.
Eye-Tracking Project
Briefly describe the implementation of your eye-tracking project and sketch the overall architecture.
Basic concept:
Building a (web) sticker canvas for kids to learn about animals.
Implementation:
* Web canvas provides different hidden sticker
* Webcam of computer is tracking the eyes of the user
* Sticker will be revealed after 2s dwell time and the child gets an spicific animal sticker.
* Child has to drag the sticker to a respective animal category.
Eye-Tracking Project
Which technology did you use?
HTML, CSS, JavaScript, Webgazer.js
Eye-Tracking Project
What were your target platforms?
Notebooks and desktop environments with webcam
Eye-Tracking Project
Which types of interactions does your system support?
Gaze, Dwell Time and Mouse
Eye-Tracking Project
What challanges did you encounter during design or implementation?
accurate callibration and dwell time implementation