Project Description Answers Flashcards

1
Q

VR/AR Project

Briefly describe the implementation of your VR/AR project and sketch the overall architecture.

A

Basic concept:
We implemented a VR-Game where two players had to defeat a killer Robot. To win the game, one player has to push a button on the backside of the robot in a predefined time.

Implementation:
* We implemented a countdown/timer.
* Addiotionally we included animated characters.
* For multiplayer, we used the Photon Engine.
* Collision detection was used to detect if the button was pushed.
* Also nav mesh agent was used.

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2
Q

VR/AR Project

Which technology did you use?

A

unity / photon / plastic scm /
google cardboards / smartphones /
nunchuck controller

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3
Q

VR/AR Project

What were your target platforms?

A

HMDs and smartphones in combination with google cardboard

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4
Q

VR/AR Project

Which types of interactions does your system support?

A

Collaborative Interaction (Multiplayer)

Interaction with the environment and characters. Fight against the robot.

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5
Q

AR/VR Project

What challanges did you encounter during design or implementation?

A

Making multiplayer character interactiv with each other and providing a stable control through nunchucks.

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6
Q

Eye-Tracking Project

Briefly describe the implementation of your eye-tracking project and sketch the overall architecture.

A

Basic concept:
Building a (web) sticker canvas for kids to learn about animals.

Implementation:
* Web canvas provides different hidden sticker
* Webcam of computer is tracking the eyes of the user
* Sticker will be revealed after 2s dwell time and the child gets an spicific animal sticker.
* Child has to drag the sticker to a respective animal category.

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7
Q

Eye-Tracking Project

Which technology did you use?

A

HTML, CSS, JavaScript, Webgazer.js

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8
Q

Eye-Tracking Project

What were your target platforms?

A

Notebooks and desktop environments with webcam

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9
Q

Eye-Tracking Project

Which types of interactions does your system support?

A

Gaze, Dwell Time and Mouse

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10
Q

Eye-Tracking Project

What challanges did you encounter during design or implementation?

A

accurate callibration and dwell time implementation

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