Lecture 11: Automotive UI Flashcards

1
Q

Name and describe the three types of Driving Tasks in Manual Driving

A

Primary Tasks
operational driving tasks
(navigation, steering, acceleration

Secondary Tasks
indirect driving related tasks (checking speedometer, indicators, …)

Tertiary Tasks
additional tasks (comfort functions, entertainment, communication)

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2
Q

What are the top 5 Non-Driving Related Activities (NDRA)?

A
  1. Listening to music
  2. Watching out of the window & relax
  3. Conversations with other passengers
  4. Exchanging text messages
  5. Eating and drinking
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3
Q

List sources of Driver Distraction

A

Visual Distraction
○ Driver’s visual field is blocked by objects
○ Driver focuses on another visual target, such as an in-car route navigation system
○ Loss of visual “attentiveness” , “looked, but did not see”

Auditory Distraction

Biomechanical (Physical) Distraction
○ Remove one or both hands from the steering wheel

Cognitive Distraction
○ E.g. talking on a mobile phone, operate in-vehicle devices (navigation systems, talking to a passenger, …)

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4
Q

What does BYOD stands for? What are possibilites and challanges?

A

Bring Your Own Device (BYOD)
Integration of third party hardware into the car and/or infrastructure (OBD- Interface, aftermarket HUDs) and HMI (Apple Carplay / Android Auto) or HMDs

Possibilities:
outsourcing of CPU power, always up to date, easy replacement

Challenges:
distracting interactions during the ride, devices not prepared for the car

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5
Q

There are some approaches how to integrate mobile devices into a vehicle. What are the resulting advantages and disadvantes of “Mirroring” and “In-Vehicle information systems”?

A
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6
Q

List current and future Input Modalities of cars.

A

Haptic
● Direct Manipulation (knobs, sliders, steering wheel, …)
● Touch (touch screens & pads)

Gestures
● Hand movement (volume, temperature …)
● Body language (seating position, body posture)

Physiological Data / Affective Computing
● E.g. heart rate (variability), skin conductivity
● Emotions

Speech
● Natural Language Interaction

Gaze
● Attention Detection
● Context Information (instruction)

Multimodality (e.g., speech+touch+gesture)
● Alternatives
● (Temporal) cascading

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7
Q

Which output modalities can you imagine for a car?

A

Visual
Screens, Ambient Light, HMDs, Laser Matrix (On-Street Projection)

Auditory
● Earcons (distinct sound icon)
● Spearcons (short speech icon)
● Natural Language (Voice Assistants)

Haptic
● Vibration (Lane Exceedance)
● Shape Change (reconfigurable UI)

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8
Q

What are best practices of designing a automotive UI?

A

Best practices:
● consider level of automation (L0-L5)
● regard situational awareness
● offer multiple input modalities
● make interaction as natural as possible
● consider the user

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9
Q

What are overall goals of the European Statement of Principles on HMI for In-vehicle-Information?

A

Overall Goals
● No potential hazard for the driver
● No distraction or visual entertainment
● No information which results to
hazardous behavior
● Consistent and compatible HMI

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10
Q

Name (ESoP) Examples of Principles

A
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11
Q

If we compare “normal” interfaces with automotive interfaces, what do we respectively measure?

A
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12
Q

Fill in the gaps of the following pictrue regarding “environmental setting for evaluation in automotive driving”.

A
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13
Q

List some dependent variables if we examine a automotive UI in a study.

A

Driving performance

Workload

Ergonomics

User satisfaction

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14
Q

Briefly describe how a Lane Change Task would work.

A

Task:
▪ change lane according to sign
▪ Constant velocity: e.g. 60km/h
▪ A sign approx. every 150m

Analysis
▪ Record driven line
▪ Compare with ideal line
▪ Calculate mean deviation

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15
Q

How can we measure workload?

A

Ask the driver
Physiological Measurement
Tasks

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16
Q

Describe how a Peripheral Detection Task would work

A
17
Q

List examples of Advanced Driving Assistance Systems (ADAS)

A
18
Q

Fill inside the picture regarding levels of automation:

A
19
Q

Fill inside of the figure regarding Take-Over Request:

A