Lecture 4: Game Development I Flashcards

1
Q

List some types of locomotion

A

Cycling, Walk in Place, Flying, Joystick, Pointing, etc.

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2
Q

What is the Witmer and Singer questionnaire?

A

It is a presence questionnaire and examines four factors:

  • Control Factors
  • Sensory Factors
  • Distraction Factors
  • Realism Factors
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3
Q

List two further presence questionnaires.

A

Slater-Usoh-Steed questionnaire (SUS)

Addresses three themes:
* The sense of being in the VE
* The extent to which the VE becomes the dominant reality
* The extent to which the VE is remembered as a “place”

Igroup Presence Questionnaire (IPQ)

Three components:
* Spatial presence
* Involvement
* Experienced realism

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4
Q

In which environment should a user fill out a questionnaire and what is the reason for?

A

Conducting presence questionnaires in VR!

  • Reduces study duration
  • Reduces the user’s disorientation
  • Does not change the measured presence but can increase the consistency of the variance
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5
Q

What makes a game to a game? Briefly describe the characteristics.

A

Rules + Mechanics + Systems + Features

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6
Q

Briefly describe the approach of Iterative Game Design.

A
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