Lecture 3: Augemted Reality & Virtual Reality Flashcards
What was the Link Trainer?
Edwin Albert Link, a pioneer in simulation technology, invented a flight simulator named Link Trainer. This approach startet the multi-billion dollar flight simulation industry.
In more Detail, the Link Trainer was a fuselage-like device with a cockpit and controls that produced the motions and sensations of flying. The early models served as amusement rides. Later on the army used it for training purposes.
What was the Sword of Democles? Describe it in bullet points.
- One of the first implementations considered virtual reality
- Binocular head-mounted display
- Visualization is changed
according to the rotation of the user‘s head - First head-mounted display (HMD) created in 1968 by Ivan Sutherland and his student Bob Sproull.
- Six degrees of freedom
- Heavy, hung from the ceiling
- Could view simple wireframe environments
What was Sensorama?
“The Cinema of the Future”
Plays multimodal movies:
* Wide-angle 3D stereoscopic view,
* stereosound,
* body tilting,
* aromas,
* and wind.
First prototype built in 1962 Not interactive
Describe what Augmented reality (AR) is.
Augmented reality (AR) is a field of computer research which deals with the combination of real-world and computer-generated data
Enumerate the three primary characteristics of AR
- Combines real and virtual objects in a real environment
- Is interactive in real-time
- Registers (aligns) real and virtual objects with each other in 3D
Describe what Virtual reality (VR) is.
Virtual reality (VR), on the other hand, is fully computer-generated and relies on specific hardware to provide the user with the illusion of physical presence within that “reality”
In technical terms […] Virtual reality is the term used to describe a three- dimensional, computer generated environment which can be explored and interacted with by a person. That person becomes part of this virtual world or is immersed within this environment and whilst there, is able to manipulate objects or perform a series of actions.
Sketch in words the David Zeltzer’s AIP Cube.
VR is composed of:
● Autonomy – User can react to events and stimuli.
● Interaction – User can interact with objects and environment.
● Presence – User feels immersed through sensory input and output channels
What means “Presence” and „Telepresence“ in context of VR?
- Presence is the key to define Virtual Reality in terms of experience
- Presence is the sense of being in an environment
- Telepresence is the experience of presence in an environment by means of a communication medium.
- A “virtual reality” is a real or simulated environment in which a perceiver experiences telepresence
Please sketch the Reality Continuum Beam.
List some platforms for AR/VR
- Head-mounted displays (HMDs)
- Head-up displays (HUDs)
- Cave Automatic Virtual Environments (CAVEs)
- Mobile devices: smartphones, tablets, PCs..
- Browsers
List some application areas for AR/VR
- Healthcare (e.g., treat anxiety, pain)
- Engineering, Manufacturing, Maintenance (e.g., Access to contextual information)
- Retail (e.g., place objects in the room)
- Gaming (e.g., like Pokemon go)
- Vehicles and Travel (include additional information)
Name High-end, industrial-grade HMDs
Varjo VR-1, XR-1, and VR-2 (additional hand tracking is integrated in VR-2)
Please describe the term of Immersion in VR
In VR, immersion is commonly seen as a property of a system, i.e., immersion is dependent only on the system’s rendering software and display technology.
By this definition, immersion is objective and quantifiable.
Immersion is an objective level of sensory fidelity the system provides, including, e.g.: Field of view (FOV), degrees of freedom (DOF), display size, resolution, stereoscopy.
Please describe the term of Precense in VR
Presence is the sense of “being there”.
- An individual and context-dependent user response
- The subjective experience of being in one place or environment, even when one is physically situated in another
- Presence is vital to VR experiences
- In the larger context, “immersion” is often used where “presence” would be more suitable
How can Precense be measured?
Questionnaires, Analysis of user behavior, Physiological measures