Lecture 8: Eye Tracking II Flashcards

1
Q

What is the Dwell-time Method?

A

With the dwell-time method the gaze has to stay (dwell) on an interaction object for a certain time, the dwell time, to trigger an action.

Typical dwell times are in the range from 300 ms to 1000 ms

A charging-discharging mechanism mitigates problems with outliers

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2
Q

Name text entry systems/methods with gaze

A

Eye Typing

Dwell-time

EyeSwipe

Dasher (text entry system which works with mouse input, but also with gaze)

Smooth Pursuit-based Text Entry

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3
Q

What was the Vision from 1981 - Bolt

A

Gaze-Orchestrated dynamic windows

The intent of the reported research is to introduce order and control, through the creation of a dynamic, gaze-interactive interface.

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4
Q

Works Fitts’ Law for the eyes?

A

No, Fitts’ Law does not apply to saccadic eye movements. During a saccade the eye moves so quick that it is blind.

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5
Q

Name a formula for measuring times for Eye Pointing

A
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6
Q

What is the Midas Touch problem in gaze interaction and who identified it?

A

Jacob:

We accidentally trigger actions with our gaze. It refers to the difficulty of performing fine motor tasks

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7
Q

What is the concept of Gaze Gestures and what is its advantage?

A

The idea is to detect a series of strokes.

The big advantage of this concept is that no calibration is necessary as it detects only relative movements.

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8
Q

Which gaze interaction technique would work with public displays and why?

A

Gaze gestures

Do not need calibration
Work on longer distances because accuracy is not critical

But it is slower than using the dwell time

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9
Q

What can we do to avoid gaze gestures by chance?

A

Use a gesture with many strokes
Use a big grid size
Implement a timeout

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10
Q

What is smooth persuits? And how is its application?

A

Smooth pursuits in gaze interaction refer to the continuous tracking of a moving object with the eyes. We can measure if the movement of the eyes cerellate with the movement of the object.

Application:

  • Selection of targets
  • Continuous input (increase/decrese
  • Calibration (data for callibration)

Do not need calibration

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11
Q

What are recommendations for smooth persuits?

A

Never ending movement is preferabl

Use closed trajectory, such as a circle

Target movement should be predictable

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12
Q

What are challenges of Eye Tracking?

A
  • Midas Touch
  • Low accuracy
  • Calibration issue
  • Privacy issues
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13
Q

What is the better target hit condition for small targets?

A

If (Pointeye - PointObject < accuracy)

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