Lecture 8: Eye Tracking II Flashcards
What is the Dwell-time Method?
With the dwell-time method the gaze has to stay (dwell) on an interaction object for a certain time, the dwell time, to trigger an action.
Typical dwell times are in the range from 300 ms to 1000 ms
A charging-discharging mechanism mitigates problems with outliers
Name text entry systems/methods with gaze
Eye Typing
Dwell-time
EyeSwipe
Dasher (text entry system which works with mouse input, but also with gaze)
Smooth Pursuit-based Text Entry
What was the Vision from 1981 - Bolt
Gaze-Orchestrated dynamic windows
The intent of the reported research is to introduce order and control, through the creation of a dynamic, gaze-interactive interface.
Works Fitts’ Law for the eyes?
No, Fitts’ Law does not apply to saccadic eye movements. During a saccade the eye moves so quick that it is blind.
Name a formula for measuring times for Eye Pointing
What is the Midas Touch problem in gaze interaction and who identified it?
Jacob:
We accidentally trigger actions with our gaze. It refers to the difficulty of performing fine motor tasks
What is the concept of Gaze Gestures and what is its advantage?
The idea is to detect a series of strokes.
The big advantage of this concept is that no calibration is necessary as it detects only relative movements.
Which gaze interaction technique would work with public displays and why?
Gaze gestures
Do not need calibration
Work on longer distances because accuracy is not critical
But it is slower than using the dwell time
What can we do to avoid gaze gestures by chance?
Use a gesture with many strokes
Use a big grid size
Implement a timeout
What is smooth persuits? And how is its application?
Smooth pursuits in gaze interaction refer to the continuous tracking of a moving object with the eyes. We can measure if the movement of the eyes cerellate with the movement of the object.
Application:
- Selection of targets
- Continuous input (increase/decrese
- Calibration (data for callibration)
Do not need calibration
What are recommendations for smooth persuits?
Never ending movement is preferabl
Use closed trajectory, such as a circle
Target movement should be predictable
What are challenges of Eye Tracking?
- Midas Touch
- Low accuracy
- Calibration issue
- Privacy issues
What is the better target hit condition for small targets?
If (Pointeye - PointObject < accuracy)