Motor Skills & Coaching Flashcards

1
Q

What is Skill?

A

Perform a sequence of movement patterns, successfully, regularly and with a minimum of effort.

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2
Q

Cognitive Skills

A

Involves the brain and movement is not a major concern e.g. playing chess or solving a problem.

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3
Q

Motor Skills

A

A learned ability to bring about a predetermined result with a maximum efficiency and minimum outlay of energy.

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4
Q

5 Classifications of Motor Skills

A
  1. Muscle Involvement
  2. Continuity
  3. Pacing
  4. Environmental Impact
  5. Complexity
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5
Q

Muscle Involvement

A

Fine: Involves small muscle movements, specific body parts e.g. Darts, Archery, Pistol Shooting

Gross: Involve large muscle groups, whole body e.g. Running, Swimming, Skills in most team sports.

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6
Q

Continuity

A

Discrete: Have a clear beginning and end, usually short in duration. To repeat performer must start again.
e.g. Throw a ball.

Serial: Make up of a number of discrete movements that are combined in a particular order.
e.g. High Jump, Lay-up in basketball.

Continuous: No obvious beginning or end. Can be performed as long as the athlete wishes. The end becomes the beginning of the next.
e.g. Dribbling, Rowing, Running.

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7
Q

Pacing

A

Self-Paced skills: Timing and execution of the skill, are determined by the performer. e.g. Tennis serve, Javelin, Long Jump.

Externally-Paced Skills: Factors outside the control of the performer determine the timing and execution of the skill.

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8
Q

Environmental Impact

A

Closed Skill: Performed in a stable and predictable envrionment, where there is no uncertainty or change in conditions.
e.g. Freethrow, Weightlifting.

Open Skill: Movement is continually being varied depending on what is going on around the performer
e.g. Weather, surface conditions, opposition.

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9
Q

Complexity

A

Simple Skills: Require 1 or 2 elements.
e.g. Running

Complex Skills: Require high levels of all or most of the elements.

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10
Q

3 Phases of Learning

A
  • Cognitive
  • Associative
  • Autonomous
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11
Q

Cognitive Stage

A
  • Visualising the Skill
  • Performer understands the aim
  • Lots of experimentation and error
  • Relies on feedback and correction
  • Not everyone moves past this phase
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12
Q

Associative Stage

A
  • Understand and fundamental skills are aquired
  • ‘Practice’ Stage
  • Focus on sequencing and correct timing
  • Speed increases and errors decrease
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13
Q

Autonomous Stage

A
  • Skills are performed without conscious thoughts of the steps.
  • Timing and sequencing is automatic
  • Skills are performed with a high amount of accuracy.
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14
Q

Types of cues

A
  • Visual
  • Verbal
  • Proprioceptive
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15
Q

Visual cues

A

Information or feedback is provided and is observable.

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16
Q

Verbal cues

A

Information or feedback that is provided in an audible format.

17
Q

Proprioceptive

A

Feedback recieved during the execution of the skill. More specific as to what part of the senses the athlete can improve on.

18
Q

Sources of feedback

A

Internal: Information regarding how the movement is kinesethetically felt.

External:
- Intrinsic: Direct result from the body’s action.

  • Augumented: From a teacher/coach, important in cognitive stage.
19
Q

Forms of feedback

A

Knowledge of results: Recieves regarding the success of the movement in matching a predetermined goal.

Knowledge of performance: Recieves regarding the patterns of movement produced.

20
Q

Timing of feedback

A

Concurrent: During the movement, either realising the mistake, or from a coach.

Terminal: After the movement is completed, usually by coach or video.

21
Q

Augmented feedback

A

General: For motivation or cheer.

Specific: To improve or praise on a technique identifed.

22
Q
A