Motor Behaviour Flashcards

1
Q

Motor Behaviour

A
  1. Motor Development
  2. Motor Control
  3. Motor learning
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2
Q

Motor Development

A

Origins of and changes in movement behaviour throughout the lifespan

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3
Q

Motor Control

A
  • Study of the neurophysiological and behavioural processes
    underlying the learning and
    performance of motor skills.
  • How the nervous system works with the muscular system to produce and coordinate movement.
  • How environment information is used to plan and adjust movements.
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4
Q

Motor Learning

A
  • Study of the acquisition of motor skills as a result
    of practice and experience.
  • Relative change in behaviour or performance.
  • Learning is inferred from changes in performance.
  • Learning new motor skills and relearning of skills.
  • Feedback, practice, and individual differences
    influence learning of motor skills.
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5
Q

Motor Learning Models

A
  • Theories on how motor skills are learned and controlled
  • Models illustrate how learning and control occur
  • Frame for professionals
  • Examples:
    1. Information Processing Model
    2. Dynamical Systems Model
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6
Q

Information Processing Model

A

Input -> Decision Making -> Output -> Feedback -> Input (keeps going)

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7
Q

Dynamical Systems Model

A
  • Ven diagram
  • Individual: Heredity, Past Experience, Individual Characteristics.
  • Task: Demands. Rules, Difficulty, Equipment
  • Environment: Teacher Skills & Behavior, Sociocultural, Characteristics, Weather
  • Middle: Human Movement
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8
Q

Performance Characteristics and Skill Learning

A

Observable changes in behaviour as a result of learning
- Improvement.
- Consistency.
- Stability.
- Persistence.
- Adaptability.
- Reduction in Attention Demands.

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9
Q

Cognitive Stage (Understand)

A
  • learners get the general idea or overall concept of the skill
  • Performance may be slow, jerky, and highly variable with many errors
  • Early practice involves demonstrations and vivid descriptions with lots of verbal input from instructors and self-talk by learners
  • Performance serves as a foundation on which a learner can build
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10
Q

Associative Stage (Practice)

A
  • Focus on smaller details leads to skill refinement
  • Performance is more fluid, controlled, and consistent with fewer errors.
  • Lots of practice takes place over long periods of time with expert instruction
  • Rapid performance improvements occur with vast potential for growth
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11
Q

Autonomous Stage (Apply)

A
  • Skill execution is automatic, allowing focus on other aspects of performance
  • Performance is effortless, relaxed, and accurate with few errors
  • Practice helps maintain skills with less dependency on instruction and more self-monitoring
  • Performance improvements are relatively slow with less room for improvement
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12
Q

Factors Influencing Learning

A
  • Readiness
  • Motivation
  • Reinforcement
  • Individual Differences
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13
Q

Readiness

A

Physiological and psychological factors
influencing an individual’s ability and willingness to learn.

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14
Q

Motivation

A
  • Condition within an individual that initiates
    activity directed toward a goal.
  • Concerned with initiation, maintenance, and intensity of behaviour.
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15
Q

Reinforcement

A
  • Using events, actions, and behaviours to
    increase the likelihood of a certain
    response recurring.
  • May be positive or negative.
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16
Q

Individual Differences

A

Background, physical abilities, skills,
learning styles, and personalities of
learners.

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17
Q

Feedback

A
  • Feedback can play an important role in learning.
  • Promote development of self-analysis, including the use of technology.
  • Feedback serves several functions. It provides information to correct performance, helps reinforce learners’ efforts, and offers
    encouragement and motivation.
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18
Q

Types of Feedback

A
  • Intrinsic Feedback
  • Extrinsic Feedback
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19
Q

Intrinsic Feedback

A
  • Knowledge of Results
    • Examples: Goal, Service ace, Bull’s-eye, Score
  • Knowledge of Performance
    • Examples: Vision, Audition, Touch, Proprioception
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20
Q

Extrinsic Feedback

A
  • Knowledge of Results
    • Examples: Lap times, Distance jumped, Height jumped, Judges’ scores
  • Knowledge of Performance
    • Examples: Instructor/Coach, Parent/Friend, Video Replay, Photographs, Radar gun, Stopwatch
21
Q

Design of Practice

A
  • Structure practice sessions to promote optimal
    conditions for learning.
  • Help learners understand the skill or task.
  • Whether speed or accuracy is emphasized in teaching a skill depends on the requirements of the skill.
  • Whether to teach by the whole or the part method
    depends on the skill and the learner.
  • Consider the nature of the skill or task to be learned when designing practice.
22
Q

Part Practice

A
  • Interdependence of task parts: Low
  • Complexity of task: High
  • Examples:
    • Dance Sequence
    • Figure skating long program
    • Gymnastics floor routine
    • Synchronized swimming
23
Q

Whole Practice

A
  • Interdependence of task parts: High
  • Complexity of task: Low
  • Examples:
    • Archery
    • Golf Swing
    • Heading a soccer ball
    • Shooting
24
Q

Closed Skills

A
  • Stable
  • Predictable
  • Self - Paced
    • Diving 2 1/2 somersault
    • Bowling
    • Driving golf ball off a tee
25
Q

Open Skills

A
  • Variable
  • Unpredictable
  • Externally paced
    • Hitting tennis forehand in a match
    • Defending a player during a soccer game
    • Offensive Play during rugby game
26
Q

Transfer

A
  • Learning that can occur on a criterion task (present goal of learning) as a result of practicing
    some other task (previous learning experiences)
    • E.g.: kicking in rugby, soccer and American football
  • Transfer of learning can facilitate the acquisition of motor skills.
  • Learners may experience plateaus in performance.
27
Q

Negative Transfer

A
  • When learned skill results in negative transfer to the new skill
    • E.g.; Tennis forehand may make it more challenging to learn squash forehand (different wrist action)
  • Essential to avoid activities that may transfer negatively when performance is critical
28
Q

Lead-up Activities and Drills

A
  • For developing movement patterns, speed, balance, and visual skills to transfer to target sporting activity
  • Basketball
  • Soccer
  • Football
29
Q

Basketball

A

starting and stopping, turning, evading and faking, and skipping and jumping

30
Q

Soccer

A

passing, shooting, dribbling, and faking drills

31
Q

Football

A

stepping through tires, speed ladders

32
Q

Historical Development

A
  • Maturational Period, 1928 to 1946.
  • Normative/Descriptive Period, 1946 through the 1970s.
  • Process-Oriented Period, 1980s to present.
33
Q

Maturational Period, 1928 to 1946.

A
  • Research on underlying biological processes governing maturation.
  • Focus on rate and the sequence of normal development
    • early rudimentary movements to mature movement patterns.
34
Q

Normative/Descriptive Period, 1946 through the 1970s.

A
  • Description of the motor performances of children.
  • Research on how growth and maturation affect performance and the impact of perceptual- motor development.
35
Q

Process-Oriented Period, 1980s to present.

A

Research on how cognitive factors influence motor skill acquisition and motor development
based on dynamical systems theory

36
Q

Phases of Motor
Development

A
  1. Reflexive movement phase.
  2. Rudimentary movement phase.
  3. Fundamental movement phase
37
Q

INFANTS (0-1Y)

A
  • Reflexive movements: sucking
  • Spontaneous movements: kicking
  • Rudimentary movements: rolling
38
Q

EARLY TO MID-CHILDHOOD

A
  • Elementary fundamental movements: walking
39
Q

LATE CHILDHOOD & ADOLESCENCE

A
  • Advanced fundamental movements
  • Specialized movements are formed by combining skills that are sport-specific
40
Q

Fundamental Motor Skills

A
  • Fundamental motor skills are the foundation for successful participation in games, sports, dance, and fitness activities
  • Rate of progress in developing these skills varies with each individual.
  • Fundamental motor skills can be combined to create a specialized movement necessary in many activities.
  • Lack of development of fundamental skills may hinder future participation in activities.
41
Q

Fundamental Motor Skills Classification

A
  1. Locomotor
  2. Non Locomotor
  3. Manipulative
42
Q

Locomotor

A
  • Walking
  • Running
  • Jumping
  • Hopping
  • Leaping
  • Sliding
  • Skipping
  • Galloping
  • Dodging.
43
Q

Non Locomotor

A
  • Bending
  • Stretching
  • Pushing
  • Pulling
  • Twisting
  • Turning
  • Swinging
44
Q

Manipulative

A
  • Throwing
  • Catching
  • Striking
  • Kicking
  • Dribbling
  • Volleying
45
Q

Process Approach.

A
  • Focus: Describes how the movement was performed.
  • Example: Whether or not the child performing the overhand throw steps toward the target
    with the foot opposite the throwing arm.
46
Q

Product Approach

A
  • Focuses on the outcome of the movement.
  • Example: How far was the ball kicked, whether or not a target was hit, or was the basket
    made or not.
47
Q

Dynamical Systems Approach

A
  • Movements are influenced
    by the interaction of the
    individual, task, and
    environment.
  • These factors influence the
    movement pattern
    exhibited.
48
Q

Importance of Motor Competence

A
  • Motor competence influences children’s activity during elementary physical
    education class.
  • Developing motor competency, especially for children with high BMI, can influence their participation and further skill development.
  • Failure to acquire the proficient form of the skill adversely impacts the development of more specialized skills in the later years (e.g., sport-specific skills)
  • Specialization versus diversification is a concern.