MO BOOK 13- RC 125. Are TV and Video Games Making Kids Fat Flashcards
screen time
The effects of “screen time” on childhood obesity.
talk about /tɔk/
Talk about a disparity between theory and practice.
disparity /dɪˈsperəti/
Talk about a disparity between theory and practice.
academy /əˈkædəmi/
The American Academy of Pediatrics tells parents that children’s total entertainment media time should not exceed two hours daily.
pediatrics /ˌpidiˈætrɪks/
The American Academy of Pediatrics tells parents that children’s total entertainment media time should not exceed two hours daily.
exceed /ɪkˈsid/
The American Academy of Pediatrics tells parents that children’s total entertainment media time should not exceed two hours daily.
collectively
These activities, collectively called “screen time,” are widely blamed for the tripling of obesity rates in children since the 1980s.
triple /ˈtrɪp(ə)l/
These activities, collectively called “screen time,” are widely blamed for the tripling of obesity rates in children since the 1980s.
zone out /zoʊn/
Zoning out in front of a television or video game monitor for hours doesn’t seem healthy, but no one yet has found any causal link between time spent lolling on a couch and childhood obesity.
causal /ˈkɔz(ə)l/
Zoning out in front of a television or video game monitor for hours doesn’t seem healthy, but no one yet has found any causal link between time spent lolling on a couch and childhood obesity.
loll /lɑl/
Zoning out in front of a television or video game monitor for hours doesn’t seem healthy, but no one yet has found any causal link between time spent lolling on a couch and childhood obesity.
alternative /ɔlˈtɜrnətɪv/
In February, for example, researchers in Texas reported their findings on whether it would help kids lose weight to have their regular video games replaced with a more active alternative such as the Nintendo Wii console.
console /ˈkɑnˌsoʊl/
In February, for example, researchers in Texas reported their findings on whether it would help kids lose weight to have their regular video games replaced with a more active alternative such as the Nintendo Wii console.
oriented /ˈɔriˌentəd/
In their study, 84 children received Wii consoles and one half of those got a collection of exercise-oriented games like Wii Sports and EA Active, which ask players to move their arms and legs or jump around to control the action.
inactive /ɪnˈæktɪv/
The other half of the kids got “inactive” games like Madden NFL, which can be played from a seated position with minimal full-body movements.
in general
The results of the comparison were disappointing. After three months, “there was no evidence that children receiving the active video games were more active in general or at any time,” the authors wrote.
physiologist /ˌfɪziˈɑlədʒist/
A decade ago, a physiologist named Arlette Perry at the University of Miami worried that her 10-year-old son Thomas was spending a lot of time with a controller in his hand.
chronic /ˈkrɑnɪk/
To measure the effects of chronic gaming, she studied her son and 20 other children as they played Tekken 3 on a Sony PlayStation in her lab.
to the same extent as
She found that the fighting game increased the kids’ heart rates and blood pressure to the same extent as walking at 3 miles per hour.
translate /trænsˈleɪt/
Children burned roughly twice as many calories playing Tekken 3 as they did sitting in one place, which translates to an extra 40 to 80 calories burned every hour.
excessive /ɪkˈsesɪv/
For a 1999 paper in the Journal of the American Medical Association, researchers gave a group of third- and fourth-graders in California regular lessons on the dangers of excessive television.
enforce /ɪnˈfɔrs/
Their parents were asked to enforce time budgets (using a device to limit total screen time) and participate in television turnoffs lasting 10 days, among other projects.
turnoff
Their parents were asked to enforce time budgets (using a device to limit total screen time) and participate in television turnoffs lasting 10 days, among other projects.
involved /ɪnˈvɑlvd/
This very involved, two-month intervention halved television watching among participants.