Memory Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

cue response memory

A

one memory can act as a cue to trigger another memory

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2
Q

Hermann Ebbinghaus Experiment

A

He memorized a series of nonsense words, where each word triggered the memory of the next word

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3
Q

forgetting curve

A

the ability to recall words after memorization was highest immediately following the learning and that over time fewer and fewer words were recalled

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4
Q

the multi-store memory model

A

it assumes that memory is composed of both short term and long term memory

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5
Q

chunking

A

grouping words or things together helps increase the amount of information stored in short term memory

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6
Q

serial position curve

A

memory performance is often best of items that were presented in the beginning and the end of the list, and worst for the items presented in the middle of the list

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7
Q

primacy effect

A

memory performance is good for items encoded early in the list
multi-store model explanation –> these items enter the short term memory first, so they have more opportunity to be rehearsed, meaning they will readily be transferred to long term memory

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8
Q

recency effect

A

memory performance is good for items encoded late in the list
multi-store model explanation –> you can only hold approx 7 items in the short term memory, so the remaining last few items would be active in the short term memory, so it would be remembered

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9
Q

Levels of processing model

A

memory performance depends on the level at which the items are encoded

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10
Q

shallow level of encoding

A

requires less effort and directs at physical characteristics of a stimulus
the memory performance is poor

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11
Q

deeper level of encoding

A

requires more effort and directs at a semantic or meaning-based characteristics of a stimulus
the memory performance is much richer

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12
Q

levels of processing principle

A

the more we try to organize and understand the material, the better we remember it

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13
Q

encoding specificity

A

memory encodes all aspects of an experience
ex: SUBA divers were made to memorize nonsense words on land or underwater, and were told to recall them on land or underwater. it was found that the SUBA divers recalled better when they did it on the same environment they memorized it in

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14
Q

fluency

A

the ease with which an experience is processed, some experiences are easier (more fluent) than others
Familiar experiences are more fluent than novel experiences

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15
Q

attribution

A

judgement tying together causes with effects

you trying to reason out your fluency to your familiarity of the experience or object

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16
Q

misattribution

A

when you apply attribution incorrectly

17
Q

Proactive interference

A

involves the interruption of current retrieval from previously learned information (especially if similar across one or more dimensions).