MDMP-Step 4 Flashcards
What are the COA analysis method (3)?
Avenue in depth
Box
Belt
Box method (3)
Focuses on a specific event, critical area, and or OBJ
Good for planning operations in noncontiguous AOs
Time limitation exist
Avenue in depth (2)
Good for offensive COAs and defensive COAs when canalizing terrains inhibits mutual support
Uses of line of effort
Belt (3)
Terrain is divided into well defined cross compartment
Used with phase operations
The threat is deployed in clearly defined belts or echelons
What are the requirements for each of the elements of a turn? (3)
Action
Reaction
Counter action
>FF determine requirements to counter reaction
>DP, risk, C2, RS, tasks, org and sustainment requirements are identified and resolved
>actions are fully synchronized, flexible, and able to prevail over any threat reaction
Step 4 Key Outputs (5)
Refined COAs Potential decision points War game results Initial assessment measures Updated assumptions
Step 4 Key Inputs
Updated running estimates
Updated assumptions
COA statements and sketches
Revised planning guidance
Step 4 Process (8)
Gather the tools List all FF List assumptions List known critical events and DP Select the war gaming method Select a technique to record and display results War game the operation and assess results Conduct a war game briefing
Two techniques to record the results
Synchronization matrix
Sketch note method
War gaming definition (4)
A conscience attempt to visualize the flow of operations given
>FF strength and disposition
>ENY capabilities and possible COAs
>Civilian location and activities