Lecture 4 Flashcards

1
Q

stages of processing

A
  1. Input
  2. Stimulus identification
  3. Response selection
  4. Movement programming
  5. Output
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2
Q

stimulus identification

A
  1. Analyze input- vision, audition, touch, kinesthesis, and smell
  2. Assembling these many components- visual info goes to the correct place
  3. Patterns of movement are detected
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3
Q

response selection

A
  1. Provided info about the environment
  2. We then decide what response to make given the environment
    - essentially is a transition process between sensory input and the movement output
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4
Q

organization of the motor system

A
  • lower-level mechanisms in the brain-stem and spinal cord are readied for action
  • motor program that drives the movement output is retrieved and organized
  • reaction time (RT) is used to measure this process in a research setting
  • reaction time is how long it takes someone to react to a stimulus
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5
Q

reaction time

A
  • performance measure for the speed and effectiveness of decision making
  • demonstrates how quickly humans are able to process and respond to a stimuli
  • reaction time measured: response time = reaction time and movement time
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6
Q

decision making

A
  • what is the measure of decision making? = reaction time
  • factors that may influence your decision making
    1. The number of possible responses
  • single possibility ex) see the light- press a button (no choices)
  • multiple possibilities ex) driving a car- the number of evasive driving strategies possible
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7
Q

measuring factors of decision making

A

a) Simple reaction time
- one response choice
b) Choice reaction time
- more than one response choice
- S-R time
- the time required to detect and recognize the stimulus, and initiate the proper response
- more options= longer reaction time

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8
Q

Hicks law

A

-linear relationship between choice RT and the # of S-R options
-logarithmic equation
-in theory, if you have double the choices it doubles your reaction time
Is it that simple?
compatibility of S-R: the extent to which the stimulus and the response it evokes are connected in an intuitive way
ex) to make a right turn when driving, you turn the wheel to the right
ex) to turn right when sailing, the sailor must turn the tiller to the left
-which example takes more time? Why?

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9
Q

practice

A
  • the higher the amount of practice, reaction time will get faster. Why? More efficient synapses
  • with high amount of practice, extremely skilled learners can produce RTs that approach automatic processing ex) high performance athletes, surgeons, professional dancers, concert musicians
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10
Q

anticipation

A
  • highly skilled performers are able to predict behavior/consequences
  • know what stimuli may occur, where and when they will occur
  • illusion of “all the time they need”
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11
Q

types of anticipation

A
  1. spatial- when we know where something is going to occur (badminton)
  2. Temporal- knowing when something is going to occur
    Benefits: allows us to decrease our reaction time, allows us response effectively and efficiently = increase RT
    Cost: what happens may not be what we anticipated, take alternative method= decrease RT
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12
Q

three memory systems involved in movement control

A
  1. short term sensory store
  2. short-term memory
  3. long term memory
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13
Q

short term sensory store

A
  1. Short term sensory store (STSS)
    - retain sensory info for a short period of time
    - holds info for only 1 second
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14
Q

short term memory

A
  1. Short-term memory (STM)
    - working memory
    - repetition/rehearsal
    - if you don’t study it, it will go away
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15
Q

long term memory

A
  1. Long term memory (LTM)
    - contains well learned info from over the course of a lifetime
    - storage is effortful
    - applies to movement skills as well
    - needs repetition, practice, and correcting
    - info in LTM is thought to be coded and connected to other info such as imagery, sounds, smells
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16
Q

pathway of memories

A

Info task environment body  short term sensory store short term memory 3: practice, repetition, rehearsal long term memory