Lecture 11 Flashcards
1
Q
through practice we ….
A
- Learn new skills
- Build motor programs
- Progress our skills
- Acclimate to possible and specific situations
2
Q
how do we define practice?
A
- principals of practice
1. More practice= more learning
2. Time is a factor- but not the only factor
3. Practice methods are important- all are not equal
3
Q
practice
A
- involves repetition (not the same thing as practice)
- more effective practice occurs when we involved the processing loops
4
Q
specificity of practice
A
- what are learn, depends largely on what you practice
- environment: “home field advantage”
- sensory feedback-incorporating sensory information into practice: using the same lighting, sounds, ect
- this is used for novice and expert
5
Q
learning vs performance (in practice)
A
- always do your best in practice-conflicting information
- two activities to try-practice sessions and test sessions
1. Practice sessions- avoid doing what you did previously - try different ways to control your movement
- instruction
2. Test sessions- to measure the effectiveness of learning progress - the next 5 attempts are a test
- perform as best as possible
6
Q
benefits of practice
A
- Perceptual skills
- we learn to detect visual info, which fosters our ability to predict what is going to happen
- experts: narrow focus: learn what to attend
- novice: take in the whole environment - Attention
- reduced attentional capacity demands
- attentional needs are decreased by tasks that are well learned (we are skilled at)
- with practice we are able to minimize attention - Reduced effector competition
- practice moves us closer to 1 motor program (tap head, rub tummy)
- “gearshift analogy”
- different stages of learning (Fitts and Posner) - Error detection capability
- novice vs expert
- novice needs to pay attention: ex) place someone in dance position so they can feel it
- expert: becomes very efficient
7
Q
stages of learning
A
- two sets of stages have been proposed: Bernstein and Fitts: 2 different perspectives of motor learning
1. Fitt’s stages - cognitive stage-associative-autonomous
2. Bernstein stages - reduce D of F-release D of F exploit dynamics
8
Q
fitts stages of learning
A
- Cognitive: verbal and cognitive ability dominates
- concerned with goal ID, performance evaluation, what to do/when to do it, how to do it, ect
- environment- what to feel/see/hear- generate a response
- instructional goal- transfer known skills into the new skill - Fixation (associative) - focus on organization movement patterns
- closed skills become more stereotypic
- open skills- more adaptable to a changing environment - Autonomous- perceptual anticipation is high
- longer movement sequences are now programmed-decrease attentional needs
- error detection and correction capabilities are high
9
Q
Bernstein’s stages of learning
A
- the degrees of freedom problem: the more joints, muscles, ect are involved in movement the higher the degrees of freedom
1. Reduce degrees of freedom- freezing the degrees of freedom - fosters a shift of our attention to the basics of the movement
2. Releasing degrees of freedom- as skill progresses (control increases), we increase the degrees of freedom - capable of the next challenge, the next step
3. Exploit passive dynamics of the body - learn how to exploit the passive dynamics of the body- energy and motion (gravity, spring like quality of muscle, momentum)
- movements increase in effectiveness and with efficiency= minimum output of energy
10
Q
absence of practice
A
- forgetting may occur
- discrete tasks- forgotten more easily
- continuous tasks- retained well over long periods of no practice (months, years)
11
Q
transfer and similarity
A
- transfer between skills depends on the skills’ movement or perceptual similarity
- the concept of similarity among skills involves several classes of common features:
a) common movement patterning: throwing different balls with different goals
b) common perceptual elements: interceptions soccer vs baseball
c) common strategic or conceptual elements: driving in NA vs Europe: how to work the car is same - transfer is greater when learning a new skills
- supplementary drills? Less effective to take skills out of a overall skill and work on them for a long time
12
Q
part practice to whole practice
A
- learning a long sequence of movements; cannot be taught in one practice session
a) Part practice- breaking down the sequence in to the individual components (that can stand on their own) - in a movement sequence are the movements/skills all separate
b) whole practice- is also then important - involved the interaction between each of the skills
c) progressive part practice- 3 skills together, then add another, then another
13
Q
principles of part practice
A
- Efficient for very slow, serial tasks with no component interaction; the difficult elements
- For very brief, programmed actions, part practice is seldom useful and can be detrimental to learning
- The more the components of a task interact with each other, the less the effectiveness of part practice
14
Q
simulation and transfer
A
- a simulator is a practice device designed to mimic features of a real-world task
- are often very elaborate, sophisticated and expensive
- can be important part of an instructional program:
a) the skill is expensive or dangerous
b) where facilities are limited
c) where real practice is not feasible
15
Q
physical vs psychological fidelity
A
- fidelity is the degree to which the simulator mimics the criterion task
1. Physical fidelity: is the degree to which the surface features of a simulation and the criterion task are identical
2. Psychological fidelity: is the degree to which the behaviors produced in a simulator are identical to the behaviors required by the criterion task