Lecture 17a, Augmented Feedback Flashcards

1
Q

Feedback is information received about performance and there are two main types

A
  1. inherent feedback (intrinsic/response-produced sensory)
  2. augmented feedback (extrinsic/not naturally occurring)
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2
Q

Inherent Feedback (intrinsic/response-produced sensory)

A
  • touch (via cutaneous receptors)
  • proprioception (via muscle spindles, GTO’s, some cutaneous afferents, vestibular apparatus)
  • vision
  • audition
  • naturally response produced information - natural consequence of doing the action
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3
Q

Augmented Feedback (extrinsic/not naturally occurring)

A
  • knowledge of results (KR)
  • knowledge of performance (KP)
  • an extended closed loop model - measurement of outcome (feedback about that outcome) information about the actual movement itself
  • one is about goal outcome and one is about how the movement was produced (important for schema theories)
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4
Q

Augmented Feedback: movement-related information provided by extrinsic source

A

1) adds to a performers’ intrinsic feedback

2) provides information about the movement or movement outcome

3) typically under the control of instructor (therapist/parent)…
- but more increasingly the performer can self-control feedback through a device (eg. fitbit) - heart rate, calories/energy expended etc
can be from coach (verbal), videotape (visual), or biofeedback from the device at internal processes (non-verbal)
- unobservable behaviour can be made observable

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5
Q

4-Key Functions of Augmented Feedback

A
  1. INFORMATIONAL ROLE
    - serves an information-giving function
    feedback provides error information
  2. MOTIVATIONAL ROLE
    - provides a reward function (ex. well done, keep going)
    - has an indirect role on learning (practice more, more effort) and there is a more direct role that is impacts their considilation processes in retaining more information
    behaviourist ideas about strengthening responses
  3. ATTENTION DIRECTING ROLE
    - directs attention (to action/internal or action-effects/external)
    - external is beneficial for high performers
    focusing on action effects, often better for learning
  4. DEPENDENCY ROLE
    - creates dependency/reliance on the information
    - can have negative consequences when guiding
    guidance hypothesis (problems when removed)
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6
Q

Types of Augmented Feedback (typically provided after a movement attempt)

A

knowledge of results and knowledge of performance

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7
Q

Knowledge of Results (KR): Information about outcome

A

“your serve was 3 cm from the line” (tennis)
“you hit a 250 yard drive” (golf)
- how successful was the action with respect to the intended environmental-goal?
- aim of this information is to improve the next response (detect), then repeat or change (correct)
much of the empirical research on augmented feedback is based on KR

my notes:
- outcome information - specific to the goal of the task (gives information about success in relation to goal)
- can augment information that may be naturally occurring and it may help to improve detection of an error and then you can change on the next go

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8
Q

Information about goal-success needed for learning. KR critical if intrinsic-feedback lacking

A

KR = important when learners cannot assess their own errors/performance (through intrinsic feedback)
- lots of lab and research showing the important information-giving role of KR (eg, when vision removed) - get information about how important goal feedback is
- often KR can contain the same information as intrinsic feedback (redundant); not needed, annoying?! - sometimes you already know whether you have landed it or not
coach: “you missed the shot”
music teacher: “that note was flat”

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9
Q

Knowledge of Performance (KP): Information about movement quality/form (kinematics)

A

“you dropped your shoulder on that serve” (tennis)
“keep your arm pointing at the target on the follow through” (fast pitch softball)

  1. KP does not typically indicate anything about environmental-goal success (different to KR) - can be hard to separate the two in some cases of diving for example but often the goal is different to how the movement was produced
  2. concerned with the quality of the movement pattern (how an action was achieved)
    - how the movement was product - the quality or process
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10
Q

Bio or neuro-feedback - Electronic measurement & feedback of a biological process

A
  • provides information that cannot be directly perceived
  • becoming more popular for athletes at all levels
  • can result in better control of the processes
    examples: EMG, blood pressure, EEG, heart rate, EDA, respiration (wearable technologies –fitbit ©)
  • anything about biological processes and neuro is specific to the brain
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11
Q

PROS of KP vs. KR

A
  • often more information, more precise
  • helps to zone-in on otherwise unobservable processes (make something unobservable, observable)
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12
Q

CONs of KP vs. KR

A
  • can be too much information (overload) - if you give a lot of information, the person becomes reliant and are not engaging in their own processes of detection (do not look for errors) and correction of that action - have to pay attention to own feedback
  • directs attention internally/to the body (rather than external effects)
  • may be too prescriptive (tells the performer what needs changing) /discourages problem-solving
    ◦ not only describing but telling
    then what to do in the next
    trial can leave to person to by
    high dependent on to give
    information
  • want to make learner an active participant in learning process where they are effortfully, cognitively engaging in learning and it becomes like a problem solving process (i did this and how did it turn out / let me process my intrinsic feedback / i need augmented feedback from a coach but can wean myself off it
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