Lecture 16a, Conditions of Practice III Flashcards

1
Q

What are three commonly used part practice techniques?

A
  1. fractionation: one or most parts of a skill are practiced separately (just ball toss, just legs butterfly)
  2. segmentation/chaining: one part of a skill is practiced for a time, then second part added etc, until the entire skill is practiced (gymnastic vault)
    - segmenting together of different parts - it is adding a skill component onto an existing part and order becomes important - done it in such a way that by the end of it the entire skill has been practiced
    - practice getting the run up - add the trick - dismount last
  3. simplification (shaping): complexity of some aspect of the skill is reduced (lower net)
    - any technique that simplifies the task in anyway (lower the net in volleyball for example or use bigger ball)
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2
Q
  1. Fractionation
A

practice different parts of a skill separately before practicing entire skill as a whole
learning to play a piece of music on the piano: practice hands separately before playing with both hand
- can switch between components (the order does not necessarily matter) can go back and forth between different components of the skill

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3
Q
  1. Segmentation (“Chaining”)
A

one part of skill is practiced, then second part added etc learning the windmill pitch (fastpitch)
reverse-chaining method
1. first learn the ball release (“snap the wrist”)
2. add a “wind-up” and finish with ball release
3. add full arm rotation and finish with ball release
- starts at the end and then works backward
- order does matter in segmentation

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4
Q

Comparing Fractionation and Segmentation of a skill, “ABCD”

A

fractionation
- practice separate components of whole skill (fractioned parts)
- e.g. A, A, A, A, B, B, B, B, C, C, C, C, D, D, D, D

segmentation (or chaining)
- additive practice of segments
- e.g. A, A, AB, AB, ABC, ABC, ABC, ABCD, ABCD
- e.g. D, D, CD, CD, BCD, BCD, ABCD, ABCD, ABCD
- working you way up to finish with doing the whole skill at that end - chaining of segments together

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5
Q
  1. Simplification
A

reduce difficulty/ attentional demands, without changing movement goal
examples:
i. reduce object difficulty
ii. reduce speed
iii. sequencing skill progressions
iv. simulators and virtual reality
v. physical guidance (method of trying to simplify skills)

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6
Q
  1. Simplification iii): Sequencing Skill Progressions, from simple to complex until skill being learned is practiced
A

the ability to hit is simplified where they start with t-ball (just hitting not intercepting), can move to the pitching machine (not as unpredictable, more regularity and makes it easier so they have more chance of intercepting), then move to real life pitching

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7
Q
  1. Simplification iv): Simulators and VR, technical devices provide ways to simplify certain features
A

simulators can be an important part of an instructional program, especially when the skill is expensive or dangerous (e.g., learning to fly a jetliner), where facilities are limited (e.g., cycling on a treadmill instead of in a velodrome), or where real practice is not feasible (e.g., using artificial patients rather than real humans for surgery practice)

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8
Q

Do skills acquired during simulated practice transfer to goal task?

A

this depends a lot of the level of simulator “fidelity”
physical fidelity, degree to which surface features of a simulation and criterion task are identical
psychological fidelity, degree to which behaviours (responses) in a simulator are identical to behaviours required by criterion (test/transfer) task
- a lot of the background can be removed but you want to bring the emotional feeling of the environment they are going to be tested in (bring those same noises for example)
- simulate what it be like to treat someone along with that psychological feeling

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9
Q

Physical Fidelity (textbook)

A

physical fidelity refers to the degree to which the physical or surface features of the simulation and criterion tasks themselves are identical
physical fidelity refers to the degree to which the simulator replicates the physical features of the criterion task—possessing as much of the look, sound, and feel of the criterion task as possible
example: aircraft-cockpit simulators replicate the cockpit of a real aircraft very closely (although doing so is often very expensive)

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10
Q

Psychological Fidelity (textbook)

A

psychological fidelity refers the degree to which the behaviors and processes produced in the simulator replicate those required by the criterion task
in the case of CPR mannequins, for example, simulator training might emphasize the perceptual and decision-making processes that are presented in an emergency situation, under high levels of stress, and perhaps under environmental challenges (e.g., extreme heat or cold). Psychological fidelity is concerned with training the skills that will be required of the end user in the criterion task

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11
Q
  1. Simplification v). Physical Guidance
A

physical Guidance: learner is physically assisted through a task/ skill (simplification)
- learning new (and unfamiliar) skills
- re-learning correct movement patterns after injury (re-gaining function in hemiparetic arm) rehabilitation
assistance can be provided by a coach, therapist, experimenter, device
- physically guided through a task

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12
Q

What are the two physical guidance methods?

A

passive & active /partial guidance

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13
Q
  1. passive guidance (individuals are not doing much themselves)
A
  • person being moved (“learner”) is not actively sending motor commands to initiate & execute action
  • the “guide” moves the learner’s passive limb through the desired action sequence
  • ex. robot guide, someone takes you arm through swing phase in tennis
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14
Q
  1. active-assist (partial guidance)
A
  • person being moved (“learner”) is sending motor commands to initiate &/or help execute action
  • learner shares effort to complete the action, with the guide/assistive device providing support role
  • there are getting some help to execute
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15
Q

no guidance (or informational guidance only)

A
  • person being moved (“learner”) is sending motor commands to initiate & execute action
  • learner completes action without any physical assistance, but “coach” may provide feedback guidance
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16
Q

Why do people use guidance methods for motor skill learning?

A
  1. learner knows the look and feel of correct movement (enhance sensory reference) - they think they are teaching what the movement should feel and look like
  2. reduce the risk of injury (for potentially dangerous skills) - major one (stunts in gymnastics)
  3. the thought by some is that errorless practice leads to errorless learning
    so big question…does practicing with physical guidance transfer to learning once guidance is gone?
17
Q

Did the individuals receiving full physical guidance learn?

A
  • the individuals receiving full physical guidance did not learn because when they did transfer the skill well (no guidance, no feedback) and even those who were informationally guided showed a lot of forgetting
  • in the acquisition phase they are not making many errors as they are being guided (consistent - not getting better or worse)
  • the hardest is those who get feedback at the end in acquisition phase but are best on the retention transfer task
  • the errorless learning in acquisition does not translate to errorless learning period
18
Q

Why is too much passive physical guidance not the best learning aid?

A
  1. no errors in guided movement – hence no opportunities for error detection and corrections
    - important part of learning - when we are acquiring a skill we need to figure out how to detect what is good or bad and how to deal with it when it is not good
  2. lack of transfer across practice conditions because test and practice conditions are different (with and without guidance)
    - if you tested without physical guidance there is a big difference in how you practice vs how you are tested (perform without guide)
  3. learner becomes over-dependent on guidance if it is always available – “Guidance Hypothesis”
    - guidance hypothesis that the learning become lazy and over-dependent if this guide is always available (no effort needed)
19
Q

Physical guidance benefits and tips

A

early in learning; physical guidance can help make “difficult” tasks do-able (simplification method)
1. encourages engagement/prevents discouragement

  1. give some idea of goal movement
  2. frees attention for other task components
  3. safe (prevents large or catastrophic errors)
    BUT…If provided, it should be used sparingly, with a faded schedule (gradual weaning) recommended
    - provide it a lot at first and then wean it off slowly