Lecture 10a, Generalized Motor Programs Flashcards
What are the pros of the motor programs?
1) you don’t have to wait for feedback (beneficial for very fast actions)
2) provides a way of coordinating actions (many “degrees of freedom”) - more packaged in advance so we do not have to think about individual degrees of freedom
~ rather than having to control all the independent states of the various muscles and joints, the motor program concept gives a way of thinking about coordinated actions
What are the cons of motor programs?
storage problem and novelty problem
Storage Problem
1) storage problem (many different motor programs needed for different types of actions - do we need to have separate motor programs for every separate actions)
- how many throwing-related motor programs would we need to store in LTM, as an in-field baseball player? ~ a lot!
◦ solution: store only general
(template) motor programs templates containing common features
- template that contains main ingredients but we tune or scale them depending on circumstance
- rather than storing every instance we store generalized features
Novelty Problem
2) novelty problem (how are you able to do something if you do not have a motor program if you have never done it - we can use the template to program it appropriately as it provides a general template)
- how do we make new throws when we are standing at an unpracticed distance, or ball is new?
◦ solution: store only general
(template) motor programs
that can be tuned to novel
situations -> templates that
can be ‘tuned/adjusted’
“PARAMETERIZED”
Generalized Motor Program (solution)
- memory for class of actions/patterns of movement and modified based on desired outcome
- every movement does not require a separate motor program
- GMP: a more “general” motor program, like a skeleton /template, for a general type of action
- you can parameterize it for the distance as you move away further for shot (the same action, generalized motor program) - most of the time it is adjusting forces so that you can scale the output of you throw to the required distance
Invariant Features
fixed features that define the motor program (this is the GMP)
◦ primarily solves storage
problem
- what we are storing at the fixed features solves the storage problem
Parameters
flexible features that define how the motor program will be executed
◦ primarily solves novelty
problem (we have general
template, just need to find
right parameter based on
our previous experience with
that action)
- tune and adjust skeleton to the circumstance we are in
- scaling a generalized motor program to throw further or nearer for example
GMP can be identified by its invariant (fixed) features (like fingerprints)
- forms the basis of what is stored in memory
- (relatively) consistent from one performance of an action to another
- even those those actions may differ in terms of certain parameters
- invariant features: the fingerprints of the motor program
Three Invariant Features
- relative timing - rhythm, patterning (relative timing between events)
- relative force
- order of events
might want to think about “relative” as proportional
Invariant Features: 1 = Relative timing
internal rhythm of the skill
- relative timing of events/actions/muscle activation is invariant (fixed pattern) & remains constant within a GMP
- “relative” meaning % or proportion of overall duration of skill for each component of the skill
- 4 phases of a baseball throw (knee up>step>elbow flex>throw) - to see signature of player you would want to check their timing if they are relatively consistent across different variations of the same throw
- there tends to be patterning that is relatively consistent if you are watching someone do the same skill
Invariant Features: 2 = Relative force
amount of force produced by muscles remains in constant proportion from movement to movement
- both the muscles would be scaled in same manner so they proportionally remain the same (if muscle 1 was doubled, muscle 2 would also be doubled)
Invariant Features: 3 = Order of events
order of events, components (or muscles, if using the same muscles) is invariant or fixed
- consistency in order
- it can be in terms of muscle level or component level (knee up < step < elbow flex < throw)
- invariance = the property of remaining unchanged regardless of changes in the conditions of measurement