Lec 16 - Skill Acquisition, Retention, And Trasnfer Pt.2 Flashcards

1
Q

What is skill acquisition?

A

The process of learning and developing a new skill through practice.

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2
Q

What is skill retention?

A

The ability to retain and recall a learned skill after a period of time.

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3
Q

What is skill transfer?

A

The application of a skill learned in one context to a new or different context.

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4
Q

What is specificity of practice?

A

Tailoring practice to closely replicate the demands and context of the target skill.

Example: Practicing under noisy, game-like conditions.

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5
Q

What are Fitts’ stages of learning?

A

Cognitive: Understanding the task, frequent errors, high mental effort.
Fixation: Refining movements, reduced errors, smoother performance.
Autonomous: Automatic and efficient performance, requiring minimal attention.

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6
Q

What are Bernstein’s stages of learning?

A

Reduce Degrees of Freedom: Simplify movements by freezing unnecessary body parts.
Release Degrees of Freedom: Add flexibility and fluidity for better performance.
Exploit Passive Dynamics: Use natural forces like gravity and momentum for efficiency.

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7
Q

What is forgetting in skill retention?

A

Gradual decline in performance over time, especially for discrete cognitive tasks.

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8
Q

What is warm-up decrement?

A

A temporary performance dip after inactivity, caused by the loss of psychological ‘set.’

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9
Q

What is a ‘set’ in skill performance?

A

A collection of psychological factors like attention, posture, and focus that optimize performance.

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10
Q

What is part practice?

A

Breaking a complex skill into smaller parts to practice separately.

Useful for long, serial skills (e.g., dance routines).

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11
Q

What is whole practice?

A

Practicing a skill in its entirety.

Necessary for interconnected skills (e.g., swimming, throwing a ball).

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12
Q

What is progressive part practice?

A

Gradually combining skill components into larger units until the full skill is practiced as a whole.

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13
Q

What is a simulator?

A

A device replicating real-world tasks for safe, controlled practice.

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14
Q

What are physical fidelity and psychological fidelity in simulators?

A

Physical Fidelity: How closely the simulator replicates the physical task.
Psychological Fidelity: How well it replicates the cognitive and perceptual demands.

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15
Q

How does similarity influence skill transfer?

A

Skills transfer more effectively when tasks share similar movement patterns, perceptual demands, or strategies.

Example: Hockey swing mechanics transferring to golf.

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16
Q

What are the limitations of skill transfer?

A

Transfer decreases as skill proficiency increases, as advanced skills become highly task-specific.

17
Q

What is the difference between part and whole practice?

A

Part Practice: Useful for skills with low interaction between parts (e.g., typing).
Whole Practice: Necessary for skills where parts are interconnected (e.g., swimming).

18
Q

Why are simulators valuable for training?

A

They provide a safe, cost-effective way to practice tasks that may be dangerous, expensive, or inaccessible in real life.

19
Q

Why is specificity critical in practice design?

A

Skills learned in one context may not transfer well unless practice matches the real-world environment of the skill.

20
Q

How can progressive part practice improve skill acquisition?

A

It manages complexity by breaking down skills, then integrating components into a seamless whole.