Learning Flashcards
unconditioned stimulus
original stimulus that elicits a response
unconditioned response
natural response to original stimulus
conditioned response
original response that is elicited through new stimulus
conditioned stimulus
trained stimulus to elicit original response
delayed conditioning
presenting conditioned stimulus then presenting unconditioned stimulus
trace conditioning
presenting conditioned stimulus, followed by short break, then followed by presentation of unconditioned stimulus
simultaneous conditioning
presenting the conditioned and unconditioned stimulus at the same time
backward conditioning
presenting unconditioned stimulus first then following it with conditioned stimulus
extinction
process of unlearning a behavior
spontaneous recovery
response that has been extincted randomly reappears upon presentation of conditioned stimulus
generalization
tendency to respond to similar conditioned stimuli
discriminate
telling the difference between various stimuli
aversive conditioning
conditioning with something negative
second-order conditioning
using the new conditioned stimulus as an unconditioned stimulus to a new stimulus
learned taste aversions
creating powerful avoidance responses upon a single basis pairing; usually with salient (strong and unusual) tastes
operant conditioning
learning based on association of consequences
law of effect
if consequences are pleasant, than the stimulus-response connection will be strengthened and likelihood of behavior will increase
positive reinforcement
addition of something pleasant
negative reinforcement
removal of something unpleasant
escape learning
learning that allows one to terminate aversive stimulus
avoidance learning
learning that enables to avoid unpleasant stimulus altogether
positive punishment
addition of something unpleasant
negative punishment
removal of something pleasant
shaping
reinforcing steps used to reach desired behavior
chaining
when subjects can be taught to preform a number of responses successively in order to get a reward (think an obstacle course)
generalized reinforcer
can be traded for virtually anything, example: money
token economy
each time one perform a desired behavior, they are given a token that they can trade in
Premack principle
using one of two activities that is preferred to reinforce an activity that is not preferred
continuous reinforcement
rewarding behavior each time when first learning it
partial-reinforcement effect
behaviors will be more resistant to extinction if animal has not been reinforced continuously
fixed-ratio schedule
provides reinforcement after a set number of responses
variable-ratio schedule
provides reinforcement in various number of responses
fixed-interval schedule
requires certain amount of time to elapse before reward
variable-interval schedule
varies amount of time required to elapse before a reward is given
instinctive drift
tendency for animals to ignore rewards and pursue typical patterns
contiguity model
the more times two things are paired, the greater the learning will take place