Learning Flashcards

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1
Q

unconditioned stimulus

A

original stimulus that elicits a response

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2
Q

unconditioned response

A

natural response to original stimulus

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3
Q

conditioned response

A

original response that is elicited through new stimulus

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4
Q

conditioned stimulus

A

trained stimulus to elicit original response

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5
Q

delayed conditioning

A

presenting conditioned stimulus then presenting unconditioned stimulus

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6
Q

trace conditioning

A

presenting conditioned stimulus, followed by short break, then followed by presentation of unconditioned stimulus

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7
Q

simultaneous conditioning

A

presenting the conditioned and unconditioned stimulus at the same time

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8
Q

backward conditioning

A

presenting unconditioned stimulus first then following it with conditioned stimulus

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9
Q

extinction

A

process of unlearning a behavior

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10
Q

spontaneous recovery

A

response that has been extincted randomly reappears upon presentation of conditioned stimulus

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11
Q

generalization

A

tendency to respond to similar conditioned stimuli

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12
Q

discriminate

A

telling the difference between various stimuli

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13
Q

aversive conditioning

A

conditioning with something negative

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14
Q

second-order conditioning

A

using the new conditioned stimulus as an unconditioned stimulus to a new stimulus

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15
Q

learned taste aversions

A

creating powerful avoidance responses upon a single basis pairing; usually with salient (strong and unusual) tastes

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16
Q

operant conditioning

A

learning based on association of consequences

17
Q

law of effect

A

if consequences are pleasant, than the stimulus-response connection will be strengthened and likelihood of behavior will increase

18
Q

positive reinforcement

A

addition of something pleasant

19
Q

negative reinforcement

A

removal of something unpleasant

20
Q

escape learning

A

learning that allows one to terminate aversive stimulus

21
Q

avoidance learning

A

learning that enables to avoid unpleasant stimulus altogether

22
Q

positive punishment

A

addition of something unpleasant

23
Q

negative punishment

A

removal of something pleasant

24
Q

shaping

A

reinforcing steps used to reach desired behavior

25
Q

chaining

A

when subjects can be taught to preform a number of responses successively in order to get a reward (think an obstacle course)

26
Q

generalized reinforcer

A

can be traded for virtually anything, example: money

27
Q

token economy

A

each time one perform a desired behavior, they are given a token that they can trade in

28
Q

Premack principle

A

using one of two activities that is preferred to reinforce an activity that is not preferred

29
Q

continuous reinforcement

A

rewarding behavior each time when first learning it

30
Q

partial-reinforcement effect

A

behaviors will be more resistant to extinction if animal has not been reinforced continuously

31
Q

fixed-ratio schedule

A

provides reinforcement after a set number of responses

32
Q

variable-ratio schedule

A

provides reinforcement in various number of responses

33
Q

fixed-interval schedule

A

requires certain amount of time to elapse before reward

34
Q

variable-interval schedule

A

varies amount of time required to elapse before a reward is given

35
Q

instinctive drift

A

tendency for animals to ignore rewards and pursue typical patterns

36
Q

contiguity model

A

the more times two things are paired, the greater the learning will take place