learning Flashcards

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1
Q

Classical Conditioning

A

idea by Pavlov that behaviors are learned by connecting a neutral stimulus with a positive one

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2
Q

classical conditioning formula

A

US=UR
NS=NR
NS+US=UR
CS=UR

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3
Q

acquisition

A

process of learning the response pairing

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4
Q

extinction

A

previously conditioned response dies out over time

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5
Q

spontaneous recovery

A

CR comes back suddenly after a period of time

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6
Q

generalization

A

associate similar stimuli to the CS (ex: different pitch bells)

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7
Q

discrimination

A

CR only comes from the exact CS

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8
Q

Little Albert Experiment

A

experiment done by John Watson

conditioned little boy to be afraid of white rabbits, led to counter conditioning to break CR

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9
Q

Operant Conditioning

A

idea by BF Skinner that rewards and punishments drive behavior

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10
Q

law of effect

A

by Thorndike
behaviors followed by positive outcomes are strengthened, negative outcomes weaken

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11
Q

positive reinforcement

A

something is added to reinforce

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12
Q

negative reinforcement

A

something is taken away to reinforce

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13
Q

positive punishment

A

something is added to decrease behavior

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14
Q

negative punishment

A

something is taken away to decrease behavior

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15
Q

primary reinforcers

A

innately satisfying (water, food, survival)

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16
Q

secondary reinforcers

A

everything else that motivates (money, prizes)

17
Q

token reinforcers

A

secondary reinforcers that can be exchanged for other things (ex; game tokens)

18
Q

generalization

A

respond to similar stimulus for reward

19
Q

discrimination

A

need specific stimulus in order to trigger response

20
Q

overjustification effect

A

reinforcing behaviors that are intrinsically motivating, causing you to stop doing them

21
Q

shaping

A

reinforce successive approximations (similiar behaviors to desired behavior) to train behavior

22
Q

continuous reinforcement schedule

A

receive reward for every response

23
Q

fixed ratio schedule

A

reward every x number of responses

24
Q

fixed interval schedule

A

reward every x amount of time passes

25
Q

variable ratio schedule

A

rewarded after a random number of responses

26
Q

variable interval schedule

A

rewarded after a random amount of time has passed

27
Q

Social/Observational Learning

A

theory by Albert Bandura that behavior is learned and copied

28
Q

modeling behaviors

A

children model behaviors

found in Bobo doll experiment

29
Q

prosocial

A

helping behaviors

30
Q

antisocial

A

mean behaviors

31
Q

latent learning

A

idea by Tolman

learning is hidden until useful

32
Q

insight learning

A

idea by Kohler

learning is through simple intuition

33
Q

learned heplessness

A

idea by Seligman

no matter what you do, you never get a positive outcome, so you just give up