Kap 8. Agression Flashcards

1
Q

Aggression

A

The intentional infliction of some form of harm on others

(Baron & Byrne, 2000)

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2
Q

Susceptibility hypothesis

A

when features of someone´s enviroment make him/her more susceptible to particular kinds of behavior as a consequence

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3
Q

Frustration-agression theory

A

the theory that frustation trigger a readiness to aggress

Conlusions: Yes, frustration often increases the likelihood of showing aggression (prepare for aggression)
– But not always (see later slides on relevant factors)

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4
Q

Displacement

A

the redirection of aggression to a target other than the source of the frustration. Generally the new target is a safer or more socially acceptable target

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5
Q

Excitation-transfer model

A

when a state of physiological arousal is transferred from one situation to another, resulting in heightened expressive behavior

aggression displacement

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6
Q

Relative deprivation

A

the perception that one is less well off than others with whom one compares oneself

  • A general state of being not able to pursue one’s goals
    – Perception that it is unjustified
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7
Q

Egoistic relative deprivation

A

the sense of frustration an indivudual might feel when they feel deprived in comparision to others

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8
Q

Fraternal relative deprivation

A

the sense of frustration experienced by group members when they consider their group is being unfairly treated with respect to other groups

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9
Q

Reciprocity principle

A

asserts that we should treat like with like. So responses to a positive action should be positive, wheras those to a negative action should be negative

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10
Q

cultivation hypothesis

A

the belief that television consumption is associated with the belief it reflects the real-world

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11
Q

General Aggresion Model (GAM)

A

a model that represents an attempt to unify the various theories of aggression.

It tries to incorporate personal and situational explanations for aggresion, including personality, sex, attidues, frustation, pain, heat, alcohol and other drugs, agressive cues in the enviroment

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12
Q

5 consistent effects Anderson found on video games on aggression

A
  1. increased arousal
  2. increased aggressive thinking
  3. increased agressive feelings
  4. increased agressive behaviors
  5. decreased prosocial behaviors
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13
Q

Catharsis theory

A

emotional cleansing. In psychodynamic theory this is the process of expressing repressed emotions, so these no longer cause neurotic problems

“old and wrong theort”

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14
Q

reactive aggression

A

aggresjon i respons til provosering

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15
Q

instrumental aggression

A

aggresjon for å nå en belønning

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16
Q

Frustration

A

the blocking of goal-directed behavior

17
Q

Social learning theory

A

Bandura´s theory that we learn social behaviour by observing and imitating others, and then by selfregulating our own behaviour accordingly

Experiment: Punching dool

Nurturant versus non-nurturant adult
- Nurturant adult → more imitation

Punished versus non-punished adult
aggression
- Punished adult → less imitation

18
Q

Pro social behavior

A

positive, constructive, helpful social behavior;

the opposite of antisocial behavior

19
Q

Social scripts

A

culturally provided mental instructions for how to act in various situations