IT: Chapter 9: E-commerce: Digital Markets, Digital Goods Flashcards
E-commerce
refers to the use of the Internet and the Web to transact business
Why E-Commerce is Different ABBREV
UGURIIPS
Why E-Commerce is Different
Ubiquity Global Reach Universal Standards Richness Interactivity Information Density Personalization/Customization Social Technology
Ubiquity
available just about anywhere, at all times
Effect of ubiquity
- Marketspace
- Reduces transaction costs
- Enhanced customer convenience and reduced shopping costs
Marketspace
a market place extended beyond traditional boundaries and removed from a temporal and geographic location
transaction costs
costs of participating in a market
Global Reach
the technology reaches across national boundaries, around Earth, far more conveniently and cost effectively than traditional commerce
Effect of Global Reach
- Potential market size almost equal to size of world population
- commerce enable across cultural and national boundaries
- marketspace includes billions
Universal standards
one set of technology standards and internet standards that are shared by all nations around the world and enable any computer to link with any other computer regardless of the technology platform each is using
Effect of Universal Standards
- disparate computers communicate with one another
- lower market entry costs
- lower consumers’ search costs
Entry costs
the costs merchants must pay simply to bring their goods to market
Search costs
the effort required to find suitable products
Information Richness
refers to the complexity and content of a message supporting video, audio, and text messages
Effect of Information Richness
- Possible to deliver rich messages with text, audio, and video simultaneously to large numbers of people
- video audio and text marketing messages can be integrated into single marketing message and consumer experience
Interactive
allow for two-way communication between merchant and consumer
Effect of Interactivity
- consumers engage in dialog that dynamically adjusts experience to the individual
- consumer becomes co-participant in process of delivering goods to market
Information density
the total amount and quality of information available to all market participants, consumers, and merchants alike
Effect of Information Density
- Greater price transparency
- Greater cost transparency
- Enables merchants to engage in price discrimination
Price transparency
the ease with which consumers can find out the variety of prices in a market
cost transparency
the ability of consumers to discover the actual costs merchants pay for products
price discrimination
selling the same goods, or nearly the same goods, to different targeted groups at different prices
Personalization
merchants can target their marketing messages to specific individuals by adjusting the message to a person’s click stream behavior, name, interests, and past purchases
customization
changing the delivered product or service based on a user’s preferences or prior behaviors
Effect of Personalization/Customization
- personalized messages can be sent to individuals as well as groups
- products and services can be customized to individual preferences
Social technology
~ More social by allowing users to create and share with their personal friends content in the form of text, videos, music, or photos
Effects of Social Technology
- Empower users to create and distribute content on a large scale and permit users to program their own content consumption
- Many-to-many model
Digital Market effects ABBREV
DIDSS
Digital Market Effects
- Decreased information asymmetry, Search costs, transaction costs, menu costs
- Increased dynamic pricing, price discrimination, market segmentation, disintermediation
- delayed Gratification
- Switching costs
- stronger network affects
Digital Market decreased ABBREV
ISTM
Digital Market decreased
- Information Asymmetry
- Search Costs
- Transaction costs
- Menu Costs
Information asymmetry
when one party in a transaction has more information that is important for the other transaction than the other party
Menu costs
merchant’s cost of changing price
Digital Market increased ABBREV
DPMI
Digital Market Increased
- Dynamic Pricing
- Price Discrimination
- Market Segmentation
- Disintermediation
Dynamic pricing
the price of a product varies depending on the demand characteristics of the customer or the supply situation of the seller
Disintermediation
the removal of organizations or business process layers responsible for intermediary steps in a value chain
Digital Goods
goods that can be delivered over a digital network
Cost of producing first unit of digital goods
almost entire cost of product
marginal cost of producing second unit of digital goods
about zero
Types of E-Commerce ABBREV
BBCM
Types of E-Commerce
- Business to consumer (B2C)
- Business to business (B2B)
- Consumer-to-consumer (C2C)
- Mobile commerce or M-commerce
Business-to-consumer (B2C)
involves retailing products and services to individual shoppers
B2C example
BarnesandNoble.com
Business-to-business (B2B)
sales of goods and services among businesses
B2B example
Ex. ChemConnect
Consumer-to-Consumer (C2C)
consumer selling directly to consumers
C2C example
Ebay
Mobile commerce or M-Commerce
the use of handheld wireless device for purchasing goods and services from any location
E-Commerce Business Models ABBREV
PECTMSC
E-Commerce Business Models
- Portal
- E-tailer
- Content Provider
- Transaction broker
- Market creator
- Service provider
- Community provider
Portal
provides initial point of entry to the Web along with specialized content and other services
Portal example
yahoo, bing, google
E-tailer
online retail stores that sells physical products directly to consumers or individual businesses
E-tailer example
amazon, redenvelope.com
Content Provider
creates revenue by providing digital content, such as news, music, photos, or video, over the Web.