IT 210 uop tutorial,IT 210 UOP Entire Class,IT 210 UOP Assignment,IT 210 Full Class Flashcards
IT 210 Week 9 Final Project Currency Conversion
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IT 210 Week 9 Final Project Currency Conversion
Consolidate into one document all the sections of the Currency Conversion assignments: requirements (week 2); design, flowcharts and pseudocode (week 4); and testing (week 6).
Incorporate any changes recommended by the instructor.
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IT 210 Week 9 Capstone DQ
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IT 210 Week 9 Capstone DQ
Drawing upon your knowledge of software development, which process—requirements, design, coding, or testing—do you think has more impact on the overall success and quality of development? Explain your answer.
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IT 210 Week 8 Individual Assignment Object-Oriented Design
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IT 210 Week 8 Individual Assignment Object-Oriented Design
Generate an object-oriented design for a system that keeps tracks of your CD and DVD collection.
Identify each of the classes, associated data, and operations for the classes.
Generate the pseudocode for each of the classes as demonstrated on p. 251.
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IT 210 Week 8 Check Point Object-Oriented Data And Processes
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IT 210 Week 8 Check Point Object-Oriented Data and Processes
Identify a task you perform regularly, such as cooking, mowing the lawn, or driving a car.
Write a short, structured design (pseudocode only) that accomplishes this task.
Think about this task in an object-oriented way, and identify the objects involved in the task.
Identify how you can encapsulate the data and processes you identified into an object-oriented design.
Describe the architectural differences between the object-oriented and structured designs. Which of the designs makes more sense to you? Why?
Post the assignment as an attachment.
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IT 210 Week 8 Check Point Interfaces And Communication Messages
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IT 210 Week 8 Check Point Interfaces and Communication Messages
Understanding object-oriented methodologies is often difficult. You already understand that object-oriented analysis and design emulates the way human beings tend to think and conceptualize problems in the everyday world. With a little practice, object-oriented programming will become second nature to you.
As an example, consider a typical house in which there are several bedrooms, a kitchen, and a laundry room—each with a distinct function. You sleep in the bedroom, you wash clothes in the laundry room, and you cook in the kitchen. Each room encapsulates all the items needed to complete the necessary tasks.
You do not have an oven in the laundry room or a washing machine in the kitchen. However, when you do the laundry, you do not just add clothes to the washer and wait in the laundry room; once the machine has started, you may go into the kitchen and start cooking dinner. But how do you know when to go back to check the laundry? When the washer buzzer sounds, a message is sent to alert you to go back into the laundry room to put in a new load. While you are folding clothes in the laundry room, the oven timer may ring to inform you that the meat loaf is done.
What you have is a set of well-defined components: Each provides a single service to communicate with the other components using simple messages when something needs to be done. If you consider a kitchen, you see it is also composed of several, smaller components, including the oven, refrigerator, and microwave. Top-level objects are composed of smaller components that do the actual work. This perspective is a very natural way of looking at our world, and one with which we are all familiar. We do the same thing in object-oriented programming:
Identify components that perform a distinct service
Encapsulate all the items in the component necessary to get the job done
Identify the messages that need to be provided to the other components
Although the details can be quite complex, these details are the basic principles of object-oriented programming.
Consider the microwave oven in your kitchen, using the object-oriented thinking described above.
Create a table with the following four columns and use the following headings: Top-Level Objects, Communicates With, Incoming Messages, and Outgoing Messages.
Create rows in the table to fill in the columns for each of the Top-Level Objects found on a microwave.
Also in the table explain some of the graphical user interfaces (GUIs) and communications messages that occur during the operation of a microwave.
Describe some of the advantages of having a componentized system. For example, what happens if the microave breaks?
Post your completed Check Point as an attachment.
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IT 210 Week 7 DQ 2
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IT 210 Week 7 DQ 2
What are some of the key differences between a flat file and a relational database? Which of the two storage methods do you think is most useful in a real-world application?
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IT 210 Week 7 DQ 1
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IT 210 Week 7 DQ 1
Under what circumstances would you use a sequential file over a database? Describe these circumstances. When would a database be more beneficial than a sequential file? Is it possible for the two types of permanent storage to be used interchangeably? Explain your answers.
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IT 210 Week 7 Chapter 5 Programming Problems
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IT 210 Week 7 Chapter 5 Programming Problems
Complete Programming Problems 1 and 2 in Chapter 5, page 158.
Provide the analysis and pseudocode only (no flow-charts are required). This needs to be done as 2 separate problems; do not consolidate into one solution.
Post the assignment as an attachment.
Your solutions should look like the example provided in Appendix E in the Course Materials forum; it must include the program analysis (process, input, and output) and the pseudocode.
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IT 210 Week 6 Individual Assignment Currency Conversion Test Procedure
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IT 210 Week 6 Individual Assignment Currency Conversion Test Procedure
Generate a set of test inputs and expected results for the Currency Conversion program. Make sure you have test case for each module in your design. Test positive results as well as negative results (errors). You should include overall test cases; these test cases test the process from start to finish.
Post the test procedure as an attachment.
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IT 210 Week 6 Check Point Algorithm Verification
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IT 210 Week 6 Check Point Algorithm Verification
Answer the following questions about the information in Appendix J in the Course Materials forum:
What will be printed if the input is 20?
What will be printed if the input is 100?
What will be printed if the input is 73?
What will be printed if the user enters “score”?
Is this design robust? If so, explain why. If not, explain what you can do to make it robust.
How many levels of nesting are there in this design?
Provide a set of values that will test the normal operation of this program segment. Defend your choices.
Provide a set of test values that test the abnormal operation of this program segment.
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IT 210 Week 5 DQ 2
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IT 210 Week 5 DQ 2
Describe a programming project or situation in the workplace that would lend itself to array usage.
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IT 210 Week 5 DQ 1
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IT 210 Week 5 DQ 1
Identify at least two data structures that are used to organize a typical file cabinet. Why do you feel it is necessary to emulate these types of data structures in a computer program? For what kind of work project would you want to use this type of program?
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IT 210 Week 5 Check Point Simple Array Process
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IT 210 Week 5 Check Point Simple Array Process
Complete Ch. 6, Exercise 3, on p. 198. You are required to generate only the pseudocode; no flow-charts are required.
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IT 210 Week 4 Individual Assignment Currency Conversion Design
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IT 210 Week 4 Individual Assignment Currency Conversion Design
Complete the flowcharts and pseudocode in Appendix I in the Course Materials forum based on the Currency Conversion requirements and Input-Process-Output table you generated in Week Two.
Develop the program design.
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IT 210 Week 4 Check Point Repetition Control Structure
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IT 210 Week 4 Check Point Repetition Control Structure
Read the following scenario:
In one of the week 3 discussion questions we discussed the algorithm that would be required to make a peanut butter sandwich.
In this CheckPoint you will need to take that one step further and create a program design to make a peanut butter sandwiches. In Appendix H in the Course Materials forum you will find a partial program design; you need to complete it by adding the pseudocode in the required areas. You need to add one repetition (loop) control structure and one decision control to complete the program design. The user will decide how many sandwiches are made; this is where the loop will be used. The user will decide if the sandwich includes jelly, and, if it does, what flavor of jelly; to keep it simple we are only allowing grape or strawberry jelly.
Design a program with pseudocode that solves this problem.
Your solution should look like the example provided in Appendix E in the Course Materials forum; it must include the program analysis (process, input, and output) and the pseudocode.
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