Introduction to behavioural addiction Flashcards

1
Q

Behavioural addiction

A

distress or interference which harms personal functions (behaviours other then use if dependence-producing substances)

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2
Q

position in DSM-5

A

Gambling only behavioural addiction listed
gaming listed as further research needed

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3
Q

Addiction hierarchy

A

understanding of one more established addiction can then be broaden to other addictions

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4
Q

Why study gambling

A

deep historical roots- talus bones early dice
transforms via technology- sped up, transport anywhere and new forms
study is theoretically pure
harms many people

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5
Q

Superstition

A

casually un-related behaviour linked to reward

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6
Q

Variable reinforcement (Skinner)

A

instead of providing 1 unit of reinforcement 100% of time desired behaviour is performed give 2 units 50% of time
can make behaviour more

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7
Q

Stretched reinforcement

A

larger rewards with smaller probabilities

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8
Q

Examples of stretched reinforcement in gambling

A

Lottery
football betting- create big rewards based on specific goals

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9
Q

Parable of the happy loser

A

assume sad when lose
rational gamble lost money but that’s okay
professional gamblers

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10
Q

Professional gamblers

A

Don’t care about results
only about statistical expectation
zero roulette - equal chance of colour so break even
one zero- lose 2.7%
two zero- lose 5.3%
So find bets with positive expected value

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11
Q

Links to decision making

A

rational theory
utility theory nothing to suggest winning due to skill or superstition
get carried away by wins and get too despondent with losses so take bad risks to get even (loss aversion and tilt)
car too much about random outcomes and too little about reflective thought.

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12
Q

How gambling been seen over time

A

Criminal/moral weakness - impure Christian
Unconscious Freudian desire to lose
Medical alcohol model - reuse concept of well known addiction model
impatient treatment for gambling
public health issue - continuum

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13
Q

Talking about gambling harm changed

A

Old> pathological / problem / disordered / compulsive
stigmatising
now > experiencing harm and risk of harm

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14
Q

Addiction narrower overtime

A

Addiction use to mean intensely involved with any activity
now must included harmful consequences

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15
Q

Addiction broader overtime

A

including non-substance behaviours

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16
Q

Addiction sceptics

A

Addiction involves voluntary and repeated decisions that have harmful consequences
but people believe too many things are being made to fit this criteria

17
Q

Social media as an addiction

A

Provides benefits but social comparison and variable rewards may lead to harm

18
Q

loot boxes

A

meet characteristics of gambling
loot box expenditure correlated with problem gambling severity index scores