Finding and hiding things Flashcards

1
Q

Evolutionary balance

A

between camouflage and looking nice

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2
Q

What is visual search

A

umbrella term involving displays where have to find the odd one out.
can vary in difficulty

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3
Q

Typical data of visual search

A

cost of adding items to display
for efficient search - low attention requirements RT stays consistent
for inefficient search higher attentional requirements RT increases. steeper for checking if target if absent

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4
Q

What is camouflage

A

visual search disrupter
often in conflict with other constraints such as impressing potential mate

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5
Q

avoid trouble outside ring (1)

A

Don’t be there and avoid predators

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6
Q

Avoid trouble ring 2

A

don’t be detected
hide
background matching

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7
Q

Background matching

A

coloured and patterned like background
prevents detection
view point important (sharks)

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8
Q

Things impacting background matching

A

Placement matters- same texture but off placement means no camouflage
viewing distance- further away off-set predator so more camouflage
Relative scale matters- how far from the background is the target

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9
Q

Background matching and counter shading

A

light on bottom dark on top
try to limit cues from shadows so appear smaller when light hits from top.
photograph paper baby dear- patterning is suboptimal other constraints such as abrasion (lots of colour), thermoregulation and signalling

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10
Q

Avoid trouble 3

A

Don’t be recognised
disruptive camouflage
mimicry/masquerade

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11
Q

disruptive camoflauge

A

external - break up edges that define shape of target
Internal- distract from edges
Surface disruption - interfere with 3d cues to surface shape
Differential blending - some parts of pattern matched to background while others stand out
Maximum disruptive contrast- parts that stand out should be conspicuous (clearly visible)
prevents detection

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12
Q

Disruptive camouflage examples

A

visual search task - find odd shape. all shapes have shapes inside which disrupt edges
frogs
planes

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13
Q

Mimicry/Masquerade

A

mimicry- pretend to be something unpleasant
Masquerade- look like something not of interest
prevents correct identification

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14
Q

Background vs disruptive

A

background - only works in one place
Disruptive- works in more then one place
both equally effective

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15
Q

Avoid trouble 4

A

Don’t be chosen
Aposematism

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16
Q

Aposematism

A

bright yellow or high contrast colours
secondary defences

17
Q

Dual use

A

wasps - Aposematic at close range and background matching at long range

18
Q

What breaks most camouflage

19
Q

Avoid trouble 5

A

Don’t be caught
Background matching
Dazzle
confusion effect
move slowly

20
Q

Background matching movement examples

A

match temporal dynamics to those in environment (both temporospatial domains)
octopus walking
stick insects swaying
Jacky lizards tail flicking - change rate of tail flicking to match background

21
Q

Evidence for dynamic background matching

study

A

generate land and water and add shadows and light. add targets and move them. if move on moving background harder to spot

22
Q

Dazzle

A

camouflaging ships -stripy ships
aim is confusion not concealment
difficult viewing conditions

23
Q

Dazzle work?

A

Range- triangulation relied on fusing two images - harder as which stripe belongs with which stripe
Heading (direction)- texture gradient acts as monocular depth cue
size- Helmholtz squares orientation impacts size.
shape- harder to decipher shape as acts as surface disruption
speed - 7% decreased perceived speed. moving texture dazzle impacts 15% speed distortion

24
Q

Dazzle in nature

A

zebra
horse flies don’t like patterns on horse - struggle to land
cuttle fish - move patterns across surface shift perceived location while hunting

25
Confusion effect
In group means less likely to get killed dilute danger inability to single out one prey
26
Studies on confusion effect
20 objects highlighted target. unhighlight and track target - if increase number becomes worse game fly through birds and grab certain targets and gain feedback (more realistic stimuli)
27
Move slowly
illusion of attention gradual change- don't trigger motion perception of targets