english Flashcards

1
Q

parallelism

A

A device which consists of phrases or sentences of similar construction and meaning places side by side, balancing each other.

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2
Q

archetype

A

a very typical example of a certain person or thing, an original that has been
imitated or a recurrent symbol or motif in literature, art, or mythology.

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3
Q

Zeitgeist

A

Valuable insights into the cultural and intellectual climate of a particular historical period, allowing readers to gain a deeper understanding of the forces shaping society at that time.

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4
Q

Synecdoche

A

figure of speech in which a part is spoken as the whole object or to present the whole

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5
Q

Deus Ex Machina

A

literally “god out of a machine;” sudden
artificial or improbable resolution to a story, often imply-
ing a lack of skill on the part of the writer

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6
Q

Simile

A

A direct comparison of unlike things, usually using like or as:

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7
Q

Metaphor

A

a figure of speech that makes a comparison between two unlike things without the use of such specific words of comparison as like, as, than, or resembles.

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8
Q

Motif

A

a recurring image, word, phrase, action, idea, object, or situation used throughout a work (or in several works by one author),

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9
Q

Irony

A

Irony- a discrepancy between appearances and reality.

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10
Q

Alliteration

A

repetition of the same or similar consonant sounds in words that are close together.

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11
Q

Allusion

A

reference to someone or something that is known from history, literature, religion, politics, sports, science, or another branch of culture

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12
Q

Assonance/ consonance

A

resemblance in the sounds of words between the vowels (meat, beats) or between their constants (keep, cape)

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13
Q

Foreshadowing

A

hint of what is to come in a literary work

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14
Q

Imagery

A

using all 5 senses to paint a picture

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15
Q

Onomatopoeia

A

Words are used to imitate sounds

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16
Q

Personification

A

human characteristics are given to non human things

17
Q

Oxymoron

A

phrase that consists of two words that are contradictory

18
Q

Setting

A

refers to the time and place in which a story takes place.

19
Q

Paradox

A

Two contrasting ideas, placed side-by-side (less is more)

20
Q

Tone

A

A way of communicating information (in writing, images, or sound) that conveys an attitude

21
Q

Symbol

A

An object, image, character or action that stands for an idea that goes beyond its literal meaning

22
Q

anecdote

A

short tale narrating an interesting or amusing biographical incident

23
Q

Cacophony

A

deliberate use of harsh and awkward sounds

24
Q

Doggerel

A

loosely structures for comedic effect, poetry that is often irregular in rytheme

25
Q

Epigraph

A

Quote set at the beginning of a literary work or at its divisions to set the tone or suggest a theme.

26
Q
A