Employee Motivation chapter 9 summary Flashcards

1
Q

Motivation

A

The force that drives an employee to perform well.

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2
Q

organizational citizenship behavior (OCB)

A

Behaviors that are not part of an employee’s job but which make the organization a better place to work (e.g., helping others, staying late).

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3
Q

Self-esteem

A

The extent to which a person views themselves as a valuable and worthy individual.

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4
Q

Consistency theory

A

Korman’s theory that employees will be motivated to perform at levels consistent with their levels of self-esteem.

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5
Q

Chronic self-esteem

A

The positive or negative way in which a person views themselves as a whole.

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6
Q

Situational self-esteem

A

The positive or negative way in which a person views themselves in a particular situation.

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7
Q

Socially influenced self-esteem

A

The positive or negative way in which a person views themselves based on the expectations of others.

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8
Q

Organization-based self-esteem

A

The level of an employee’s competence and self-worth as a member of an organization.

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9
Q

Self-fulfilling prophecy

A

The idea that people behave in ways consistent with their self-image.

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10
Q

Galatea effect( high)

A

When high self-expectations result in higher levels of performance

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11
Q

Pygmalion effect( something is true)

A

The idea that if people believe that something is true, they will act in a manner consistent with that belief.

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12
Q

Golem effect

A

When negative expectations of an individual cause a decrease in that individual’s performance.

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13
Q

intrinsically motivated

A

Work motivation in the absence of such external factors as pay, promotion, and coworkers

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14
Q

Extrinsic motivation

A

Work motivation that arises from such nonpersonal factors as pay, coworkers, and opportunities for advancement.

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15
Q

Work Preference Inventory (WPI)

A

– Assesses individual motivation for intrinsic and extrinsic work rewards.

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16
Q

Self-regulation

A

– The ability to control thoughts, emotions, and behaviors to achieve goals.

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17
Q

Realistic job preview (RJP)

A

– A tool that provides job candidates with a balanced view of the role, including pros and cons.

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18
Q

Job characteristics theory

A

– A framework that explains how job design affects motivation, satisfaction, and performance.

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19
Q

Hierarchy –

A

A system that ranks people or needs in order of importance.

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20
Q

Basic biological needs –

A

Fundamental survival needs like food, water, and sleep.

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21
Q

Safety needs

A

– The need for security, stability, and protection from harm.

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22
Q

Social needs

A

– The desire for belonging, relationships, and social interactions.

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23
Q

Employee resource groups –

A

Employee-led groups that support diversity and inclusion in the workplace.

24
Q

Ego needs

A

The need for self-esteem, recognition, and respect.

25
Q

Self-actualization needs

A

– The desire to achieve personal growth and fulfill potential.

26
Q

Needs theory

A

A framework that explains motivation based on fulfilling different levels of human needs.

27
Q

ERG theory –

A

A motivation theory that condenses Maslow’s hierarchy into three needs: Existence, Relatedness, and Growth.

28
Q

Two-factor theory –

A

Herzberg’s theory that job satisfaction and dissatisfaction arise from different factors.

29
Q

Hygiene factors –

A

Job elements that prevent dissatisfaction but don’t increase motivation (e.g., salary, policies).

30
Q

Motivators –

A

Factors that increase job satisfaction and motivation (e.g., achievement, recognition).

31
Q

Need for achievement –

A

The drive to accomplish challenging goals.

32
Q

Need for affiliation

A

– The desire to build and maintain relationships.

33
Q

Need for power –

A

The motivation to influence or control others.

34
Q

Self-determination theory

A

– A framework that explains motivation based on autonomy, competence, and relatedness.

35
Q

Competency –

A

The ability to effectively perform tasks and skills.

36
Q

Autonomy –

A

The need for control and independence in decision-making.

37
Q

Relatedness –

A

The need for social connections and relationships.

38
Q

Goal setting

A

– The process of defining specific objectives to achieve.

39
Q

Operant conditioning

A

– Learning through rewards and punishments.

40
Q

Premack Principle –

A

The idea that a preferred activity can reinforce a less preferred one.

41
Q

Reinforcement hierarchy

A

– A ranking of behaviors based on their effectiveness as reinforcers.

42
Q

Social recognition –

A

Public acknowledgment of achievements and contributions.

43
Q

Pay for performance –

A

A compensation system based on employee output or results.

44
Q

Merit pay –

A

Salary increases based on individual performance.

45
Q

Profit sharing –

A

A system where employees receive a share of company profits.

46
Q

Gainsharing –

A

A reward system where employees share in productivity or cost-saving gains.

47
Q

Baseline –

A

The starting point for measuring change in behavior or performance.

48
Q

Stock options –

A

A benefit that allows employees to buy company stock at a set price.

49
Q

Expectancy theory

A

– A motivation theory that suggests effort leads to performance, which leads to rewards.

50
Q

Instrumentality –

A

The belief that performance will lead to rewards.

51
Q

Valence

A

– The value a person places on a reward

52
Q

Internal locus of control –

A

The belief that one controls their own success and failures.

53
Q

Equity theory –

A

A motivation theory that focuses on fairness in workplace exchanges.

54
Q

Inputs –

A

What employees contribute (e.g., effort, skills, time).

55
Q

Outputs –

A

What employees receive in return (e.g., salary, benefits, recognition).

56
Q

Input/output ratio

A

– A comparison of contributions (inputs) to rewards (outputs) in the workplace.

57
Q

Organizational justice

A

– Perceived fairness in workplace policies, procedures, and treatment.