Chapter 8 summary for exam 2 Flashcards

1
Q

Training

A

A structured effort by an organization to help employees learn job-related skills.

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2
Q

Needs analysis

A

The process of determining the training needs of an organization

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3
Q

Organizational analysis( training effectiveness)

A

The process of identifying organizational factors that affect training effectiveness, either positively or negatively.

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4
Q

Person analysis

A

The process of identifying the employees who need training and determining the areas in which each individual employee needs to be trained.

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5
Q

Performance appraisal scores

A

A rating representing some aspect of an employee’s work performance.

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6
Q

Surveys

A

Questionnaires asking employees about the areas in which they feel they need training.

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7
Q

Skill test

A

A test that measures an employee’s level of some job-related skill.

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8
Q

Knowledge test

A

A test that measures the level of an employee’s knowledge about a job-related topic.

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9
Q

Case Study ( workplace problem)

A

employees are presented with a real or hypothetical workplace problem and are asked to propose the best solution.

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10
Q
A

7

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11
Q

Role-play

A

A training technique in which employees act out simulated roles.

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12
Q

Behavior modeling

A

A training technique in which employees observe correct behavior, practice that behavior, and then receive feedback about their performance.

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13
Q

Massed practice( short period of time)

A

Concentrating learning into a short period of time.

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14
Q

Microlearning( few mintues )

A

Training programs that are only a few minutes in length.

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15
Q

Asynchronous technologies( Distance learing)

A

Distance-learning programs in which employees can complete the training at their own pace and at a time of their choosing.

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16
Q

synchronous( training at the same time)

A

Distance learning programs that require employees to complete the training at the same time and at the same pace, although they may be in different physical locations.

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17
Q

Interactive video

A

A training technique in which an employee is presented with a videotaped situation and is asked to respond to the situation and then receives feedback based on the response.

18
Q

Programmed instruction( own pace)

A

A training method in which employees learn information at their own pace

19
Q

Gamification(games for training)

A

employee training programs, to foster engagement, motivation, and participation.

20
Q

Webinars( transmited)

A

which training is transmitted over the Internet.

21
Q

Modeling

A

Learning through watching and imitating the behavior of others.

22
Q

Job rotation

A

A system in which employees are given the opportunity to perform several different jobs in an organization.

23
Q

Cross-training

A

Teaching employees how to perform tasks traditionally performed by other employees.

24
Q

Apprentice training( combining)

A

which employees combine formal coursework with formal on-the-job training.

25
Q

Coaching

A

A method of training in which a new employee receives on-the-job guidance from an experienced employee.

26
Q

Pass-through programs( training others)

A

excellent employees spend a period of time in the training department learning training techniques and training employees.

27
Q

Mentor

A

An experienced employee who advises and looks out for a new employee.

28
Q

Skill-based pay

A

paying an employee who participates in a training program designed to increase a particular job-related skill.

29
Q

Feedback

A

Providing employees with specific information about how well they are performing a task or series of tasks.

30
Q

Negative feedback

A

Telling employees what they are doing incorrectly to improve their performance of a task.

31
Q

Transfer of training

A

The extent to which behavior learned in training will be performed on the job.

32
Q

Overlearning

A

Practicing a task even after it has been mastered to retain learning.

33
Q

Pretest

A

A measure of job performance or knowledge taken before the implementation of a training program.

34
Q

Posttest

A

A measure of job performance or knowledge taken after a training program has been completed.

35
Q

Solomon four-groups design( pretests, postests)

A

Solomon four-groups design
An extensive method of evaluating the effectiveness of training with the use of pretests, posttests, and control groups

36
Q

Employee reactions

A

A method of evaluating training in which employees are asked their opinions of a training program.

37
Q

Employee learning

A

Evaluating the effectiveness of a training program by measuring how much employees learned from it.

38
Q

Formative tests

A

A test given during training to determine if a trainee is learning the material.

39
Q

Summative tests( success)

A

A test given at the end of a training program to evaluate the success of the training program.

40
Q

Application of training

A

the extent to which employees apply the material taught in a training program.

41
Q

Business impact(meeting goals)

A

A method of evaluating the effectiveness of training by determining whether the goals of the training were met.

42
Q

Return on investment (ROI)

A

The amount of money an organization makes after subtracting the cost of training or other interventions.