education Flashcards
education
1-1 programme
Scheme in which every student is given their own laptop.
acceptable use policy
Policy that sets out what users are and are not allowed to do with IT systems.
accessibility
Hardware and software features to help disabled users operate computer systems.
anti-plagiarism software
Software to detect plagiarised work by searching the Internet and previous work samples.
asynchronous learning
In a tele-learning environment, learning which does not require the teacher and student to be online at the same time.
black list
List of banned web sites in a filtering system.
blended learning
Mix of traditional teaching techniques and e-learning techniques.
Children’s Internet Protection Act
US law requiring Internet filtering in US most schools and libraries.
CIPA
US law requiring Internet filtering in US most schools and libraries.
cyber-bullying
Use of IT such as social networks to harass or bully individuals.
dictation software
Use of software to convert spoken words into text.
e-book
An electronic book, presented as a document on a computer or an e-book reader.
e-book reader
Portable device used to download and read e-books.
e-learning
Electronic learning. The use of IT to teach and learn.
EDI
Process of transferring data between systems in a standard format that both can understand.
edutainment
Entertainment software designed to have an educational aspect.
Electronic Data Interchange
Process of transferring data between systems in a standard format that both can understand.
electronic textbooks
E-books designed to replace traditional paper textbooks for teaching and learning
equality of access
The use of technology to ensure that everybody is able to access resources, regardless of problems such as physical disabilities.
false negative
When a system incorrectly rejects an action instead of accepting it.
false positive
When a system incorrectly accepts an action instead of rejecting it.
flat classrooms
Use of IT to connect classrooms with other classrooms around the world
forums
Online areas where users can post messages to each other.
intellectual property
Refers to creations of the mind , non-physical property such as photographs, music, stories, and films.